JR EAST Train Simulator

JR EAST Train Simulator

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KajFlo Apr 1, 2023 @ 3:25am
Audio in this simulator is amazing
Just wanted to say how much I appreciate the audio and sounds in this simulator. It is heads and shoulders above all other Train Simulators I have ever played. Yeah it is real FMV so probably easier to create the realistic audio but still...
Especially now with the Conductor voice on the Ōito Line.

I hope we will see the station and Conductor announcements also on the Tokaido and Chuo Rapid Line as well as the Saikyo-Kawagoe Line.
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Showing 1-15 of 15 comments
gombicek Apr 1, 2023 @ 12:08pm 
Nice. But honestly I hope this simulator will die. The pricing model is horrible. 30 for a demo?then another 30 for a full route. And it is not that good either. I would probably be ok if they released it for 60 with one full route but...they are worse than DTG. Glorified movie player for 60 yeah.. good trains sim yeah... they somehow got away with it because japanese train sims are rare but still common...
KajFlo Apr 1, 2023 @ 12:39pm 
The price is high, especially for the base pack but the base pack will soon get a free update with a full route. Also this is an absolute niche product, they tend to be a bit more expensive.

Otherwise this is one of the best simulators available and I hope they will release many more DLC's :)
Last edited by KajFlo; Apr 1, 2023 @ 12:40pm
gombicek Apr 1, 2023 @ 12:48pm 
I would probably be ok with it if they didn't released it in EA, which was a joke btw. Worst EA release I've seen in a while, then released the full game, in worse state then early access for extremely high price with less content than in EA, and they somehow expect for it to be ok. And no it is not, it is barely a simulation, it pretty much simulates nothing, just plays the video of the route at varied speed according to how fast you are going. There are much better train sims out there which in fact simulate things.

Want varied scenarios?Good luck with that. Want dynamic weather? nope. I mean yeah it is a video so it would be problematic to make dynamic weather.

There are far better trains sims for that price.
KajFlo Apr 1, 2023 @ 12:54pm 
If you think this "just plays a video" and there is "barely a simulation" in this game then I think we have no basis for discussion. I get it, you don't like this simulator.
The train handling, safety systems and signaling simulation is spot on since the Steam release is basically the same as the real simulator used by the real train drivers.

FMV simulators have limitations and benefits. Not everybody likes then. I like them.

Anyway, this topic is about the audio and not about pricing or comparing this with other simulators.
Now with the Ōito Line we have announcements spoken by actual conductors and soon we will get a free DLC, they continue to fix bugs. Personally I am more then happy with the direction this seems to take.
Last edited by KajFlo; Apr 1, 2023 @ 1:01pm
Narmaya Apr 2, 2023 @ 8:50am 
Are you at least able to look around from inside the cart? Did they at least record the footage with a 360 camera? Or am I just gonna be sitting there watching a flat video the whole damn time?
SETLOKE Apr 3, 2023 @ 7:45am 
Originally posted by b3:
Are you at least able to look around from inside the cart? Did they at least record the footage with a 360 camera? Or am I just gonna be sitting there watching a flat video the whole damn time?

Unfortunately, we are watching a flat video.

This video games developers shot with a full HD and 2D camera. Because diverted from a simulator for training train drivers.
* Training does not necessarily require a 360-degree view.
Narmaya Apr 3, 2023 @ 7:49am 
Originally posted by SETLOKE:
Unfortunately, we are watching a flat video.

This video games developers shot with a full HD and 2D camera. Because diverted from a simulator for training train drivers.
* Training does not necessarily require a 360-degree view.

Feels like a huge turn-off seeing as it breaks the immersion. At the very least, the freedom to look around in a 360 space or VR would make it feel more like a simulator. It barely qualifies as one in the current state. Nevertheless, will try it out and hope I don't get too bored. :hugsusie:
MadAsgardian Apr 4, 2023 @ 2:13am 
Agree, the conductor voice really helps the game come alive. Nice to see them making slow, steady progress and take user feedback to heart.
Last edited by MadAsgardian; Apr 4, 2023 @ 7:07am
Radeonic Apr 7, 2023 @ 5:17pm 
Originally posted by b3:
Originally posted by SETLOKE:
Unfortunately, we are watching a flat video.

This video games developers shot with a full HD and 2D camera. Because diverted from a simulator for training train drivers.
* Training does not necessarily require a 360-degree view.

Feels like a huge turn-off seeing as it breaks the immersion. At the very least, the freedom to look around in a 360 space or VR would make it feel more like a simulator. It barely qualifies as one in the current state. Nevertheless, will try it out and hope I don't get too bored. :hugsusie:

I take it you haven't played any of the previous train sim game? Besides the relatively more popular Densha de Go series, there's actually quite a few more FMV styled train sim games all the way back to the PS2 days. There were titles like [Train Simulator - Keisei, Toei Asakusa, Keikyu Lines], [Train Simulator - Kyuushuu Shinkansen], [Train Simulator Real - The Keihin Kyuukou], [Train Simulator + Densha de Go! - Tokyo Kyuukou Hen], etc. These were all made by the same dev as this one, Ongakukan. They were the train sim to play in Japan in terms of physics (if you want to compare it to Taito's Densha de Go or Dovetails' Train Simulator).

You can even compare it to the only other Japanese FMV train sim here on Steam, [Japanese Rail Sim: Journey to Kyoto] developed by Sonic Powered (It has more lines using the same FMV tech on Switch) and you will see just how barebones in terms of physics when compared to JR East Train Sim while costing more for 1.5 lines (It's still a good game though and I highly recommend checking that out as well).
Last edited by Radeonic; Apr 7, 2023 @ 5:19pm
Narmaya Apr 7, 2023 @ 5:19pm 
Originally posted by Radeonic:
Originally posted by b3:

Feels like a huge turn-off seeing as it breaks the immersion. At the very least, the freedom to look around in a 360 space or VR would make it feel more like a simulator. It barely qualifies as one in the current state. Nevertheless, will try it out and hope I don't get too bored. :hugsusie:

I take it you haven't played any of the previous train sim game? Besides the relatively more popular Densha de Go series, there's actually quite a few more FMV styled train sim games all the way back to the PS2 days. There were titles like [Train Simulator - Keisei, Toei Asakusa, Keikyu Lines], [Train Simulator - Kyuushuu Shinkansen], [Train Simulator Real - The Keihin Kyuukou], [Train Simulator + Densha de Go! - Tokyo Kyuukou Hen], etc. These were all made by the same dev as this one, Ongakukan. There were the train sim to play in Japan in terms of physics (if you want to compare it to Taito's Densha de Go or Dovetails' Train Simulator).

You can even compare it to the only other Japanese FMV train sim here on Steam, [Japanese Rail Sim: Journey to Kyoto] developed by Sonic Powered (It has more lines using the same FMV tech on Switch) and you will see just how barebones in terms of physics when compared to this game and cost more (It's still a good game though and I highly recommend checking that out as well).

Are any of these on Steam?
Radeonic Apr 7, 2023 @ 5:48pm 
You can check out the [Japanese Rail Sim: Journey to Kyoto], which is the only other FMV train sim game on Steam. You're gonna balk at the price for sure though lol
gombicek Apr 16, 2023 @ 4:00am 
Ok so decided to give it a chance and bought the Oito line. And yes sounds are good and the route is nice but still, the sim has several flaws, like it resets my settings every time, I even tried running it as admin. Also it has obvious downfalls of fmv based sim, which ok, comes with the genre, but for the price they could at least make the routes drivable in both direction. Yeah they would be bigger because then it would have to be two videos instead of one but I think that nowadays couple of gigs more doesn't matter anyway. I also miss some kind of summary screen at the end. But I must admit that the physics are good, rivaled only by physics in Run8 at that is no small feat.
Magnvs Apr 16, 2023 @ 10:00am 
Originally posted by Radeonic:
Originally posted by b3:

Feels like a huge turn-off seeing as it breaks the immersion. At the very least, the freedom to look around in a 360 space or VR would make it feel more like a simulator. It barely qualifies as one in the current state. Nevertheless, will try it out and hope I don't get too bored. :hugsusie:

I take it you haven't played any of the previous train sim game? Besides the relatively more popular Densha de Go series, there's actually quite a few more FMV styled train sim games all the way back to the PS2 days. There were titles like [Train Simulator - Keisei, Toei Asakusa, Keikyu Lines], [Train Simulator - Kyuushuu Shinkansen], [Train Simulator Real - The Keihin Kyuukou], [Train Simulator + Densha de Go! - Tokyo Kyuukou Hen], etc. These were all made by the same dev as this one, Ongakukan. They were the train sim to play in Japan in terms of physics (if you want to compare it to Taito's Densha de Go or Dovetails' Train Simulator).

You can even compare it to the only other Japanese FMV train sim here on Steam, [Japanese Rail Sim: Journey to Kyoto] developed by Sonic Powered (It has more lines using the same FMV tech on Switch) and you will see just how barebones in terms of physics when compared to JR East Train Sim while costing more for 1.5 lines (It's still a good game though and I highly recommend checking that out as well).

Would you mind explaining how physics play any difference in a 100% pre-rendered fmv game?
gombicek Apr 16, 2023 @ 10:50am 
The train acceleration and braking and how it behaves in the curves and how gradients affect acceleration and slowing down is simulated. It then adjust the speed of the video playback to match the speed of the train. Which has it obvious flaws, like when you are stopped so is the video, or when are you going way slower then when the video was shot it looks weird, or way faster. And slowing down and stopping has more or less noticable micro-freezes.
Also the fact that the route stays the same all the time, and weather is always the same etc.

Which are problems with the fmv based sims, it is just that they are usually used for real training so those things are secondary to having a photoreal accurate route done relatively fast.

There is a game I believe by english dev called Train Operator 377, which also uses video and tries to somewhat circumvent some of the problems with adding filters to simulate weather and rain and different times of day. It works a little, although the results are somewhat weird. But still worth checking out.
KajFlo Apr 16, 2023 @ 10:51am 
Breaking and acceleration for the most part. The video tech in this simulator is so good that you rarely notice slowdowns or speed up video playback as long as you drive halfway realistic (speed limits). Safety system simulation is another part that is very well simulated.
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Date Posted: Apr 1, 2023 @ 3:25am
Posts: 15