Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it's not too late to throw out a suggestion I would say just remove most of the infinite ammo upgrades. Make pistol level 2 return ammo to the cylinder on headshot kills and level 3 gives extra damage to the head and to bosses.
Railgun level 2 could instead give an increased splash radius (level 3 rate of fire bonus may need to be reduced), Rifle level 2 could just be a drum mag to go with the rate of fire bonus.
Thanks for the response regardless!