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Level variety is the one that bothers me the most to be honest.
Game is really good and has a very strong visual identity but those levels all look the same to me.
Love the game though, but it needs a tiny bit more to make me feel like I have to go back. After ~10 hours I already feel like I've seen everything.
that said, we will expand because the reception and understanding is great among the community, so we will love to please those people .
1 - THIS WILL TAKE MONTHS. so it will take months for you recommend the game for your friends. we will add levels on the future and see what people like or not. i don't know if add levels will make it better, it is an arcade game, not a roguelike at heart. So memorizing the levels has a great feedback loop for people that like arcade games and understand that this is an arcade. We prefer to see it like a racing game with very polished tracks, i find it better than a race game with 100 crappy tracks.
2 - we add upgrades that matter, not just a checkbox of a soulless game. We have no interest in inflate upgrades artificially to feed you with imaginary more content. In 3 weeks after the launch, people come up with just one idea of permanent upgrade that i think is a good one to put, so we are open for ideas, we put 6 because we only find these 6 meaningful.
3 - skip tutorial is on road-map.
4 - The skip buttons work, they just have delays of 3 seconds in important cut-scenes to people not skip by mistake like it was happening in the launch, like the sniper part that merges game-play and cut-scene. or i don't understand your question. you can go to our discord and really list the inescapable cut-scenes just to double check it with us if you want.
5 - i include perks that can suck, its part of the fun, its part of the fun you beat the game once and know this is a bad upgrade in another playthrougt, so i don't like to take choice out of people.
you loved the game and want more and i understand the compliment.
Thanks for the game!
Cheers
You guys did an outstanding job!
Thanks again!
"first of all, it is an arcade game, not a exploration one, half the appeal is exactly on repetition and intensity, in a experience condensed and super fun, not an artificially inflated mess that waste your time just to please game journos."
Not your intention? Your response made you sound like an unhinged defensive weirdo. FFS, calm down. It reflects extremely poorly on your game/company when you act like that. I was actually being pretty polite about these frankly glaring issues. If you can't handle constructive criticism, perhaps you should get someone else to type up responses on the message board, then maybe they would be at least slightly coherent.
not my intention, just too many responses and we are responsive devs that care to work with comunity. I,m ok with make the communication better, steam forums is not the same vibes of discord and i can see the error.
Game specific Discord servers allow overly defensive developers/community managers to act even more belligerent and unhinged. Since they don't have to be held accountable or answer to anyone there, they can get away with it and ban people simply because they don't like what the person said about their game. Then they delete the whole conversation as if it never happened, because they know it makes them look bad. Not exactly a conducive environment for constructive criticism. It has nothing to do with a language barrier or "vibes", it's about controlling the narrative.