Mullet Mad Jack
Good game (main game mode only)
I hate making posts like this (especially on games like this), because it tends to draw out the total hostile weirdos on steam message boards. If you disagree, that's fine, but how about just act normal about it? If you disagree, just state why and go about your day. No need to be weird/angry about it. Here goes...


Okay good game overall so far (I'm only on chapter 8, however I feel like that is far enough to make this assessment), but there are certain things that (in my opinion) hold it back from being great/amazing. These are things which prevent it from being something that I would fully recommend to my friends who are like me and enjoy these kinds of games.


1. Lack of variety level to level.
I don't mind the format where there are individual chapters with 10 levels each, but I think the level design needs to have a bit more variety chapter to chapter. A lot of the levels/floors feel very much the same in each chapter except for very minor additions like lazers or giant fans.

2. More permanent upgrades would be nice. seems like they cap pretty early on, which seemed a little bit strange to me. I know this game isn't a strict rogue-lite/like, but it would be nice to have more permanent upgrades and ones that are a little more interesting. It makes the game feel very small.

3. If I exit the game and come back to it later, don't make me do the tutorial for that chapter again. I actually hate that. At least allow players to actually skip it. We've seen it, we don't need to see it again (and again).

4. Make the skip buttons actually work. They don't work, at least for me (perhaps someone can shed some light on this). They somehow work for the full cutscenes, but not for the dialogue.

5. If there is no boss fight for that specific chapter, don't include perks that impact boss damage for the perk pool for that chapter. If I am trying the game on different difficulties and replaying chapters, I shouldn't have to remember which ones have a boss and which ones don't when like 85% of them do. Either that, or have a real boss fight for each chapter.
Originally posted by Solar Field:
I agree with almost everything here.

Level variety is the one that bothers me the most to be honest.
Game is really good and has a very strong visual identity but those levels all look the same to me.

Love the game though, but it needs a tiny bit more to make me feel like I have to go back. After ~10 hours I already feel like I've seen everything.
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Showing 1-8 of 8 comments
The author of this thread has indicated that this post answers the original topic.
Solar Field Jun 5, 2024 @ 5:12am 
I agree with almost everything here.

Level variety is the one that bothers me the most to be honest.
Game is really good and has a very strong visual identity but those levels all look the same to me.

Love the game though, but it needs a tiny bit more to make me feel like I have to go back. After ~10 hours I already feel like I've seen everything.
Last edited by Solar Field; Jun 5, 2024 @ 5:13am
MulletDEV Jun 5, 2024 @ 7:16am 
first of all, it is an arcade game, not a exploration one, half the appeal is exactly on repetition and intensity, in a experience condensed and super fun, not an artificially inflated mess that waste your time just to please game journos.
that said, we will expand because the reception and understanding is great among the community, so we will love to please those people .

1 - THIS WILL TAKE MONTHS. so it will take months for you recommend the game for your friends. we will add levels on the future and see what people like or not. i don't know if add levels will make it better, it is an arcade game, not a roguelike at heart. So memorizing the levels has a great feedback loop for people that like arcade games and understand that this is an arcade. We prefer to see it like a racing game with very polished tracks, i find it better than a race game with 100 crappy tracks.

2 - we add upgrades that matter, not just a checkbox of a soulless game. We have no interest in inflate upgrades artificially to feed you with imaginary more content. In 3 weeks after the launch, people come up with just one idea of permanent upgrade that i think is a good one to put, so we are open for ideas, we put 6 because we only find these 6 meaningful.

3 - skip tutorial is on road-map.

4 - The skip buttons work, they just have delays of 3 seconds in important cut-scenes to people not skip by mistake like it was happening in the launch, like the sniper part that merges game-play and cut-scene. or i don't understand your question. you can go to our discord and really list the inescapable cut-scenes just to double check it with us if you want.

5 - i include perks that can suck, its part of the fun, its part of the fun you beat the game once and know this is a bad upgrade in another playthrougt, so i don't like to take choice out of people.

you loved the game and want more and i understand the compliment.
Last edited by MulletDEV; Jun 5, 2024 @ 7:20am
Solar Field Jun 5, 2024 @ 11:13am 
Appreciate the answer even though it feels a bit aggressive (might be a language thing, English isn't my language). I understand though that it's your baby and you want people to respect your vision and the work you put into the game. Not to mention that you probably spend hours replying to the same things day after day.

Thanks for the game!

Cheers
Last edited by Solar Field; Jun 5, 2024 @ 11:14am
MulletDEV Jun 5, 2024 @ 12:13pm 
Originally posted by Solar Field:
Appreciate the answer even though it feels a bit aggressive (might be a language thing, English isn't my language). I understand though that it's your baby and you want people to respect your vision and the work you put into the game. Not to mention that you probably spend hours replying to the same things day after day.

Thanks for the game!

Cheers
sorry, not my intention, i find everything very fair to think, haha just give us time.
Solar Field Jun 5, 2024 @ 12:32pm 
Of course, that's a LOT of work after all.
You guys did an outstanding job!
Thanks again!
Last edited by Solar Field; Jun 5, 2024 @ 12:33pm
Originally posted by MulletDEV:
Originally posted by Solar Field:
Appreciate the answer even though it feels a bit aggressive (might be a language thing, English isn't my language). I understand though that it's your baby and you want people to respect your vision and the work you put into the game. Not to mention that you probably spend hours replying to the same things day after day.

Thanks for the game!

Cheers
sorry, not my intention, i find everything very fair to think, haha just give us time.

"first of all, it is an arcade game, not a exploration one, half the appeal is exactly on repetition and intensity, in a experience condensed and super fun, not an artificially inflated mess that waste your time just to please game journos."


Not your intention? Your response made you sound like an unhinged defensive weirdo. FFS, calm down. It reflects extremely poorly on your game/company when you act like that. I was actually being pretty polite about these frankly glaring issues. If you can't handle constructive criticism, perhaps you should get someone else to type up responses on the message board, then maybe they would be at least slightly coherent.
MulletDEV Jun 6, 2024 @ 6:27am 
Originally posted by BIӨMΣCHΛПӨID69:
Originally posted by MulletDEV:
sorry, not my intention, i find everything very fair to think, haha just give us time.

"first of all, it is an arcade game, not a exploration one, half the appeal is exactly on repetition and intensity, in a experience condensed and super fun, not an artificially inflated mess that waste your time just to please game journos."


Not your intention? Your response made you sound like an unhinged defensive weirdo. FFS, calm down. It reflects extremely poorly on your game/company when you act like that. I was actually being pretty polite about these frankly glaring issues. If you can't handle constructive criticism, perhaps you should get someone else to type up responses on the message board, then maybe they would be at least slightly coherent.

not my intention, just too many responses and we are responsive devs that care to work with comunity. I,m ok with make the communication better, steam forums is not the same vibes of discord and i can see the error.
Originally posted by MulletDEV:
Originally posted by BIӨMΣCHΛПӨID69:

"first of all, it is an arcade game, not a exploration one, half the appeal is exactly on repetition and intensity, in a experience condensed and super fun, not an artificially inflated mess that waste your time just to please game journos."


Not your intention? Your response made you sound like an unhinged defensive weirdo. FFS, calm down. It reflects extremely poorly on your game/company when you act like that. I was actually being pretty polite about these frankly glaring issues. If you can't handle constructive criticism, perhaps you should get someone else to type up responses on the message board, then maybe they would be at least slightly coherent.

not my intention, just too many responses and we are responsive devs that care to work with comunity. I,m ok with make the communication better, steam forums is not the same vibes of discord and i can see the error.

Game specific Discord servers allow overly defensive developers/community managers to act even more belligerent and unhinged. Since they don't have to be held accountable or answer to anyone there, they can get away with it and ban people simply because they don't like what the person said about their game. Then they delete the whole conversation as if it never happened, because they know it makes them look bad. Not exactly a conducive environment for constructive criticism. It has nothing to do with a language barrier or "vibes", it's about controlling the narrative.
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Date Posted: Jun 4, 2024 @ 11:52pm
Posts: 8