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There was a video that the devs put out as an interview that I had seen awhile ago.
They made mention about some black magic voodoo they're doing behind the scenes to optimize the game. They went into detail about how the shields can break apart without it being a drain on system resources.
It was a major tech-level response about like meshes versus textures and other stuff I don't understand but long story short they're doing smart "game engine things" to limit the impact of system performance from the number of units on screen.
Here are the Kingmakers System Requirements (Minimum)
CPU: Intel i5 10th gen.
RAM: 8 GB.
VIDEO CARD: GeForce RTX 2060.
DEDICATED VIDEO RAM: 6144 MB.
PIXEL SHADER: 6.0.
VERTEX SHADER: 6.0.
OS: Win10 x64.
FREE DISK SPACE: 80 GB.
that could be the system requirements. I havent been told anything else when I posted it last time.
There was also an interview I watched a while ago where the devs explained they make the NPCs use vertex animations when your not near them / fighting them, but they become skeletal when you get near them.
Now I'm not an expert or anything, but in laymens terms skeletal animations eat way more frames, while vertex ones are very cheap to run since they're just a bunch of math calculations for the animations.
I don't entirely understand how it all works, but if it makes the game not lag, then that's a very good thing.
thanks!
so, basically,
tl;dr
far away units, smol, eyes cannot see clearly, use waaaaaaay less CPU / GPU power
close up units, normal size, eyes can see details, use normal CPU / GPU power
so that's their secret!
genius!