Kingmakers

Kingmakers

CPU and GPU system requirements
omfg look at the amount of soldiers rendered in real time !!!

what CPU / GPU requirements are we looking at ???
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Showing 1-10 of 10 comments
Chaosolous Dec 18, 2024 @ 7:52pm 
I asked earlier and it's been pretty radio silent. I doubt we'll get an answer until release.

There was a video that the devs put out as an interview that I had seen awhile ago.

They made mention about some black magic voodoo they're doing behind the scenes to optimize the game. They went into detail about how the shields can break apart without it being a drain on system resources.

It was a major tech-level response about like meshes versus textures and other stuff I don't understand but long story short they're doing smart "game engine things" to limit the impact of system performance from the number of units on screen.
stanley37861 Dec 18, 2024 @ 10:39pm 
every time I look it up I get this

Here are the Kingmakers System Requirements (Minimum)

CPU: Intel i5 10th gen.
RAM: 8 GB.
VIDEO CARD: GeForce RTX 2060.
DEDICATED VIDEO RAM: 6144 MB.
PIXEL SHADER: 6.0.
VERTEX SHADER: 6.0.
OS: Win10 x64.
FREE DISK SPACE: 80 GB.


that could be the system requirements. I havent been told anything else when I posted it last time.
Paul Fisch Dec 19, 2024 @ 2:50pm 
We will be locking down the system requirements closer to the release date.
porteroutfulltime Dec 20, 2024 @ 1:12am 
would this run okay on an i7 8700k with rtx 2070super?
Rawsome83 Dec 20, 2024 @ 8:13am 
Whatever is newest close to release lol..
porteroutfulltime Dec 20, 2024 @ 12:46pm 
if its playable on steam deck i think im okay then.
RaNdOmKiLs666 Dec 20, 2024 @ 4:26pm 
Should work fine on most hardware, on discord the game designer said they use PCs that have similar hardware specs to current gen consoles to test the game on.

There was also an interview I watched a while ago where the devs explained they make the NPCs use vertex animations when your not near them / fighting them, but they become skeletal when you get near them.

Now I'm not an expert or anything, but in laymens terms skeletal animations eat way more frames, while vertex ones are very cheap to run since they're just a bunch of math calculations for the animations.

I don't entirely understand how it all works, but if it makes the game not lag, then that's a very good thing.
Deimos Tel`Arin Dec 20, 2024 @ 5:24pm 
Originally posted by RaNdOmKiLs666:
Should work fine on most hardware, on discord the game designer said they use PCs that have similar hardware specs to current gen consoles to test the game on.

There was also an interview I watched a while ago where the devs explained they make the NPCs use vertex animations when your not near them / fighting them, but they become skeletal when you get near them.

Now I'm not an expert or anything, but in laymens terms skeletal animations eat way more frames, while vertex ones are very cheap to run since they're just a bunch of math calculations for the animations.

I don't entirely understand how it all works, but if it makes the game not lag, then that's a very good thing.
ah i see !
thanks!

so, basically,

tl;dr
far away units, smol, eyes cannot see clearly, use waaaaaaay less CPU / GPU power
close up units, normal size, eyes can see details, use normal CPU / GPU power

so that's their secret!

genius!
Last edited by Deimos Tel`Arin; Dec 20, 2024 @ 5:24pm
XGNw3th3p3ople (Banned) Dec 22, 2024 @ 2:25am 
Originally posted by Deimos Tel`Arin:
Originally posted by RaNdOmKiLs666:
Should work fine on most hardware, on discord the game designer said they use PCs that have similar hardware specs to current gen consoles to test the game on.

There was also an interview I watched a while ago where the devs explained they make the NPCs use vertex animations when your not near them / fighting them, but they become skeletal when you get near them.

Now I'm not an expert or anything, but in laymens terms skeletal animations eat way more frames, while vertex ones are very cheap to run since they're just a bunch of math calculations for the animations.

I don't entirely understand how it all works, but if it makes the game not lag, then that's a very good thing.
ah i see !
thanks!

so, basically,

tl;dr
far away units, smol, eyes cannot see clearly, use waaaaaaay less CPU / GPU power
close up units, normal size, eyes can see details, use normal CPU / GPU power

so that's their secret!

genius!
Gorilla: day one ride wife life is good wife fight back KILL wife think about wife regret .......yep
There will be mass battles just make sure you have enough RAM
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