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I'd rather not see people experience the crunch but I get it.
I rarely generalize but I think I can confidently speak for everyone involved in saying that we all; us customers, you developers and the publishers, want to see this game succeed.
Good luck.
If the Kingmakers is even half as fun as the previews and trailers make it seem then this is an easy GOTY. I cant wait!
The "Make it Better" mentality is also flawed, hardly any game that has ever had to do this made any difference. Typically this is a way of saying the game isn't finished and they under estimated the timelines and effort needed to finish the game. Just say that.
As someone who also works in the software field.
This boils down typically to one or multiple of the following:
1. Scope Creep
2. Lack of Prioritization (MVP - Minimum Viable Product)
3. Testing/Validation reveals major flaws that need to be addressed
4. Legal Issues
In these smaller game companies, not saying its true for these guy, but I see way to often they like to code refactor, essentially not changing the core behavior but making micro improvements.
Publisher sets a date for a games release based on developers 'best guess'. The interest is grown based on the publisher advertising, doing PA stuff and developers issuing gameoplay footage.
If interest is great, the publishers think 'Hey, this is going to bring in a LOT of money. That means if we gave the devs more money, it could be even better?'
Devs say 'Well, if you want it better, we can definitely do that, but we need more time.'
And then that cycle repeats, eventually publishers say 'We are confident that it will be an amazing game, at release, because the EXPECTED income will be somewhat better than initially anticipated, but we need to get it out now whilst interest is still high, are you able to deliver?' and devs will say 'We are polishing the game off, give us a bit of leeway, we expect to meet our own expectations within a xx month timeframe. Pay us till then' and the publishers weigh up the risk vs reward against releasing a game in a state where the devs say they are working to the wall and may make mistakes due to cutting corners vs a game where it is the developers preferred timeframe means those corners need not be cut, resultign in a well rounded gameplay experience...
TL;dr - How do devs and publishers work out the release dates for games?
So, this answered my question actually...! Lol
*plays game next week*