Kingmakers

Kingmakers

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[tB] Tira  [ontwikkelaar] 20 feb 2024 om 18:12
Kingmakers | Official FAQ
⚔️ Will it be released on consoles?
Yes, it is in our plans to release on consoles eventually, but only after 1.0 is fully released on PC.

⚔️ Will it be in Early Access and for how long?
Yes. Kingmakers will initially be in early access on Steam. The duration of how long it will be in EA is currently to be determined.

⚔️ Can you play offline?
Yes, you will not require an online connection to play solo.

⚔️ How long has it been in development?
We’ve been working on Kingmakers for over 4 years. Most of that has been building the technology that makes Kingmakers possible. The rendering, animation, AI, and online multiplayer code that we believe is unlike any other Unreal Engine game to this date.

⚔️ How many devs are working on it?
Currently, there are 20 devs working on the game in various roles. This includes producers, artists, community managers, audio people, and coders, lots of coders.

⚔️ What engine is it on?
Kingmakers is being developed in UE5.

⚔️ Will there be a demo?
Yes, make sure to stay tuned on Kingmaker’s social channels, Discord, or wishlist on Steam for updates.

⚔️ Will there be a closed playtests?
It’s very likely we will need to host closed playtests to help us get feedback or test certain features during our development. If you wish to sign up, make sure you join the official Kingmakers Discord server.

⚔️ Is there split-screen/local co-op or online only?
No, co-op mode will be online only.

⚔️ How many players can play co-op together?
4 players total can play together, so you and 3 friends!

⚔️ What games inspired Kingmakers?
Kingmakers was inspired by a lot of different games. Some of them are:
Mount and Blade 1 and 2
Deeprock Galactic
Chivalry 1 and 2
Kingdom Come: Deliverance
Crusader Kings
Stronghold Crusader
They Are Billions
Valheim
Rust
The Total War Series
Vermintide
World War Z
And many more

⚔️ Is it historically accurate?
The premise of the game involves time travel which is obviously fiction. However, we try our best to honor some of the historical events that the player travels to in medieval England.

⚔️ What year does the hero (player) travel back in time to?
The player travels back to 1461 England.

⚔️ Is the hero (player) from the future or the present, and do we get to travel to the future as seen with the giant cat balloon scene in the trailer?
We don't want to spoil all the surprises just yet; stay tuned to the Kingmakers channels, and you’ll find out eventually!

⚔️ What are the PC requirements to play?
The min spec requirements are not confirmed yet, we’ll share more details on it later.

⚔️ Will I be able to customize my character?
Yes. We plan to offer a ton of customization options. We really want to give the player the feeling that he or she is going back into the middle ages, to help assist a wayward kingdom into becoming a grand empire.

⚔️ Will there be a campaign/story mode and will it also be available in co-op?
Yes, there will be a campaign mode with a story you can play solo or co-op.

⚔️ Will there be a PvP mode?
It’s not in the plans for Early Access release, but we may consider it later for our roadmap if it’s highly requested.

⚔️ Will we be able to drive modern vehicles or helicopters like the ones seen in the trailer?
Yes. The chaos will ensue on wheels too.

⚔️ Will there be a steam workshop, and UGC/mod support?
It’s not in the plan to release mod support for Early Access, however we will consider it post-EA launch.

⚔️ Is it purely a shooter, or can I use melee weapons too?
Absolutely; the very first weapon you can wield is a sword and shield. What other weapons would you be excited to fight with?
Laatst bewerkt door [tB] Tira; 26 feb 2024 om 9:08
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16-30 van 59 reacties weergegeven
J6 25 feb 2024 om 20:00 
Will it be open to modding?

If so, how accessible will it be and will official tools be released for it?

Your's, a fellow modder
Origineel geplaatst door J6:
Will it be open to modding?

If so, how accessible will it be and will official tools be released for it?

Your's, a fellow modder
Did you read the Q&A?
Origineel geplaatst door Travio:
Origineel geplaatst door J6:
Will it be open to modding?

If so, how accessible will it be and will official tools be released for it?

Your's, a fellow modder
Did you read the Q&A?
What Q&A. Just Ctrl F and searched the key word modding and nothing besides this comment came up. I have the same question btw. Map editor or possibly even a script editor please? Would be pretty huge.
Loving everything I'm hearing so far dev team, offline mode for solo, 4 player coop, xp and upgrades for you and your troops... Wow :zagwow: Keep up the great work and thank you for bringing some fun ideas into your game, always great to see some goofiness in gaming!

PS - please consider adding some mod support or workshop support at some point after release, modding helps keep games alive and this game concept will get expanded on very well by the modding community :mhwgood: Thank you!!
I just watched the DF video and in there was mention briefly about upgrading weapons? Could we expect customization on weapons as well like something similar to the modern ghost recon games where we can select suppressor, scopes, triggers, etc?
how advanced or unusual will the weapons get?
(will you be able to cut an enemy in half with a laser or harpoon them to a wall? or if you choose take up a crossbow, longbow, or short bow and go medieval)
Will this be cross-play between console and pc?
Will cross play be a thing when it comes out on consoles or at all
Can I deploy a manget-affixed crane into the battlefield? I want to wrecking ball my enemies with sheer physics.
Also a Tank would be fun I think. That or a Harrier Jump Jet or F-35B.

Also if you do mod support, DO NOT go with mods.io, it's a tyrannically-designed system that, while undoubtedly simpler to implement for developers, will inevitably result in mods being pulled in what'll only ever be an undeniable show of developer overreach. Workshop is better, but Factorio's option of having their own mod portal website you can access via browser and an in-game menu where you download and update directly in-game is the best option that exists online. Combined with Factorio and Comsoteer's ability to automatically sync your mods with the person's lobby you're joining (including subbing to mods in Cosmoteer's example as it uses Workshop, or downloading them and activating thme in Factorio's case), mod support will indeed by highly powerful, especially if the devs have intention to contributing to the modding scene on the side like some on Factorio's staff have done, all that will be the start of a great developer worth passion and time.

Mod.io is, on the other hand, just a complete slap in the face, it's defined best as "you will own nothing and be happy" which'll also go against the spirit of the game, I imagine dystopian-level corporate overreach will be in the apocalypse's backstory, it's a very believable approach to one I think, Mods.io is emblematic of said overreach, so please don't use it.
Will it be Free?
Origineel geplaatst door GR-OX:
Will it be Free?
hopefully not
question. is there plans to add more time periods and locations like ancient Greece ancient china and so on, or is this game just set in the future and old England?
Can you say more about castle building pls. Can the player build his own strongholds and Is the epic castle in the videos build by a player? That would be an epic feature for many players.
Asking for a mate, but will there be a way to play without interacting with the modern day aspect?
Are you thinking about adding first person?
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