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Edit: Well, as far as I know. Of course there might always be more to it.
It's funny how the only times I was stuck at the puzzles were the times when I started overthinking about their solutions. As soon as I realized that and erased all the unnecessary ideas and concepts about how this particular puzzle should probably be solved, and started over in a most simple and obvious way, puzzle was getting solved naturally and effortlessly, no matter how scary it looked at the beginning.
1. filtering the image through a CMY/RGB filter. I think CMY would provide better results since it's subtractive and all, and the bunker made more use of CMY than RGB (which got use in the town, and you might understand that it did more to obfuscate than illuminate). see if that provides anything interesting
2. the vases make noises at different pitches. maybe try listening for relative pitch, be aware that the glass factory is going to creep the ♥♥♥♥ out of you with brick scraping sounds and other things that indicate a presence nearby. this is normal for just about every area
3. on a separate note, something else that's confusing is how the lasers all pulse (or don't pulse) differently depending on location. I thought at first that it would indicate puzzle complete areas or something, but it doesn't afaik. idk, just worth mentioning. :)
4. are there any areas with matching colors, and can they maybe give any clues as to the vase problem?
5.. try not to go off the deep end with crazy solutions, I think the secret of psalm 46 was a theater code for a reason :P
Edit:
It is possible to get on the roof of the barn. If the vase is elevated, then it matches with the line and creates a shape through the ceiling hole.
You're looking at it backwards - from a position of someone who already solved everything in that space and KNOWS about tracing lines in the environment.
THINK about it from the perspective of someone who:
a) just left the introductory keep
b) MAYBE visited the tutorials for white and black dots
c) and just opened the door into this warehouse.
The moment they open the door, they enter a room where they see 8 vases, ONE of them elevated. If they've learned anything, and because the puzzle opening the door was super easy, they _may_ try changing their solution, in which case they will notice another vase going up, and the first one going down. This will teach them a super important lesson that solving a puzzle MAY change something else / affect how the world around them looks like, AND that RE-SOLVING a puzzle in a different way may change something in the world to a different position/behavior. This is then repeated with things like the windmill spinning/not spinning, the sawmill ramp going up/down left/right, hooks moving in all direction.
The final lesson with the vases is the world tracing line - positioning the orange vase exactly right so that, from the roof, you may trace the orange line.
See? The vases DO serve a purpose, but it's not so much a "component of a puzzle", as it is "Look, newbie player! Your actions can be repeated, modified, and they do affect the world around you."
Sun can highlight things. There are thousands of objects on the island that have sun highlighting them. Deal with it :-)
You entered the warehouse, but a light is shining on the vases. Curious, you look up to see where the light is coming from, and see the hole in the ceiling. thus, you learn that looking up is important.
The "strike" through the vase is just a shadow of the metal beam above, no?
This thing about vases looks symbolic no matter how I look at it. Once you see it, you cannot unsee it. Now there are only two possibilites here. Either it's a coincidence. Or it is not.
It may be possible that game designer placed vases here and didn't notice how symbolic it looks under this roof. Architects built this house and didn't notice how shadows fall from the ceiling. Playtesters have gone through the game many times and didn't notice the coincidence even after the game taught them about the meaning of sunlight and shadows and required them to use these observations in many other places. It's a little hard to believe since this game is all about attention to details, but this might just be a sloppiness on their part.
Or this might be an intentional hint.
I don't know!
People seem perfectly happy to accept the notion that matching colours are important. It's the bit where you think the cyan vase having a shadow across it makes it more important than all the other non-turquoise vases that you're losing people.