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Yeah, I'm seeing the same thing in my game.
also also: lady in the lake with a flickering lamp, and some suspiciously easy floor puzzles in a post-late game section
personally: recurring theme of being watched which seemingly is separate from other story elements in the game, the presence sound effects, I'm very curious still
I believe I know the explanation for all of those except for the pulsing lasers, but I like your theory of being watched. Even more interesting if you've seen a particular ending.
They might be reading too much into the lasers though, I assumed they started pulsing once you solve 7 of them.
I left out all the stuff inside the mountain due to the sheer number of puzzles that "don't do anything."
I believe the flickering lamp is supposed to be a hint. Its meaning is known.
So that puzzle is obsolete, except for maybe a "100%" ending on PS4, if they have that one.
My first laser was cyan (workshop/boat repair house, near spawn), my second laser was cyan and yellow, both visible. If that is what they mean with pulsing, then it already happened for me when my second laser got activated (it was the one in the tree/water area, next to the workshop/boat area, you get there first while following the left wall and then the coastline, once outside the starting area. The puzzles had cyan and yellow in them (especially the six next to the laser machine).
Worth noting is that I did not solve all puzzles in that area - a few puzzles were too difficult at that time, so I skipped them after I got the laser working. So the pulsing should not be a marker for having solved everything, as I already got it with still multiple unsolved puzzles.
I think the colour of the laser is related to the area.
By the way: I also think that the "tutorial" series (blue screens, green screens, near entrance) do not power anything else, and are only to help the player. The same is true for tetris tutorial, and perhaps other tutorials as well.
what is up with that?
- The symmetry puzzles may just serve as a tutorial for the symmetry puzzles in the town.
- The apple puzzles may just serve as a tutorial for the apple puzzle in the town.
- No clue.
- If you access that shack you can complete a perspective puzzle.
- No clue. In fact, until reading this thread I thought it was required for the marsh laser.
- I think these two puzzle may just be there so that the light switch puzzle has a purpose other than completing two environmental puzzles.
I made a guide covering all the puzzles on the island and their respective purpose as far as i could figure it out. Also, I created a guide for the solution of the light puzzles in the town. Check them out if you're still interested.