The Witness

The Witness

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DIENER Jan 30, 2016 @ 12:41pm
I think I'm done
My save say 523+135+6

I have been literally everywhere and done everything so I don't think there is more here except for one thing. The triangle puzzles I don't know if I got all because I believe something should happen with them like a secret opening somewhere.
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Showing 1-10 of 10 comments
Zerpyn Jan 30, 2016 @ 12:48pm 
The lake represents the map, so you should be able to see if you have done it all. Orange triangle leafs still floating on top of the water represents the triangle puzzles. If you have done it the leaf should sink underwater and become darkish orange.
ZiGGY^ Jan 30, 2016 @ 2:45pm 
Well there's still those 4 panels in the underground

I was playing around with the normal ending which reads:

"A star at dawn,
A bubble in a stream,
A flash of lightning in a summer cloud,
A flickering lamp,
A phantom,
And a dream."

Since the 6 completed obelisks don't seem to do anything I thought maybe you had to match a symbol from each obelisk to this poem, I'm sure you could match half of those from memory alone, right?

But as it turns out it's a Buddhist Sutra or w/e D: appearing in "The Perfection of Wisdom in 300 lines" (say what a normal time to hit the mountain is supposed to be) and "The Perfection of Wisdom in 500 lines" respectively (where we're at) so now I don't know what to think :p
qbicfeet Jan 30, 2016 @ 2:51pm 
Originally posted by ZiGGY^:
Well there's still those 4 panels in the underground
The ones next to the wooden supports with multiple exits and solutions? Yeah, it definitely feels like there must be something greater to them. If the game has taught me anything it's that any puzzle with multiple exits have them for a reason.
ZiGGY^ Jan 30, 2016 @ 2:57pm 
Well it's the same with the obelisks right? they turn white and so far it doesn't seem to have done anything else

There's the meditating guy at the side of the island near the swamp, maybe I should check that out :/

I'm tempted to brute force the puzzle, there's only 128 combinations... but I think the thing it affects might be too far away for that to be a reasonable venture D:
Last edited by ZiGGY^; Jan 30, 2016 @ 2:57pm
qbicfeet Jan 30, 2016 @ 3:11pm 
Originally posted by ZiGGY^:
I'm tempted to brute force the puzzle, there's only 128 combinations...
lol, this is giving me FEZ flashbacks to back when the entire community went together and brute forced a puzzle.
Last edited by qbicfeet; Jan 30, 2016 @ 3:11pm
ZiGGY^ Jan 30, 2016 @ 3:19pm 
They never did find out the real answer behind it, I was stuck in a Fez hole for a long, dark time. D:
cheshire.panther Jan 30, 2016 @ 5:35pm 
How do you check puzzle count?
ZiGGY^ Jan 30, 2016 @ 6:13pm 
look at the saves in the loading screen ;o
Ninsar Apr 13, 2018 @ 2:03pm 
So, I assume this never was resolved? I can't find anywhere online that has a solution to this perceived problem. I agree, it absolutely feels like there's something more to it (not only because of the multiple puzzle exits, but also because of the very obviously pronounced audio).

Likewise for the hidden floor puzzle in the starter area. It seems to serve no real purpose other than to get the environmental puzzle completed and add +1 to your puzzle count. But, it, too, has multiple exits and very pronounced audio. (Although, I do note that one of its four exits is impossible to use in a successful completion; perhaps, that's just a hint for the environmental puzzle? All the puzzle's exits also happen to basically coincide with the exits from the room itself---except the one for the environmental puzzle, which is on the same side as the impossible exit. Hmmm.)

All these puzzles have people talking about them, asking lots of questions, but no one seems to have any answers. I'm also at 523, +135, +6, and I haven't thought of anything original and plausible related to this. Urgh.
Pesky Aug 12, 2018 @ 3:11pm 
The very loud audio on floor puzzles (ones you can walk on) seems to signify that these puzzles do important things. However, nobody has been able to justify that. As far as even the obsessive fans can tell, it is an error that the sound for these is uusually loud, and those puzzles do nothing special.

The loud sound seems to come from the one very significant floor puzzle which does justify a loud sound: opening the top of the mountain. It's just that this sound was reused for the other floor puzzles which don't do such important things.
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