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Here is what I've worked out by myself though:
The speaker is broken, there fore I imagine that sound isn't necessary for this puzzle. Secondly, one puzzle cancels out the other when not done correctly, therefore I think I have to try and get both puzzles to have the same image on them? Or something along those lines
Just imagine that on one panel you set the sound output (except that there are no sound because the speaker is broken), then on a second panel you input the solution just as how you set according to the first panel. That's why there are multiple answers to this.
Edit: If you have not done the jungle sound puzzles (next to the bamboo forest), you should do that first to learn the rules of the puzzle, in case you stumble upon the basement puzzle first.
Could you post an image that shows setting both panels to the same sound pattern, and which does not work?
The QCraft's posted image is one of the ones that is correct.
At least in my head, if you wanted to match them, you'd map low/medium/high to small/medium/large. But if you do that, it doesn't work. You have to reverse the matches so that they cancel out, low/medium/high to large/medium/small. The broken speaker and the fact that you're in a sound-dampening room clued (for me) that the two patterns needed to cancel each other out, instead of reinforcing each other.
That's an interesting perspective. I think it may be more complicated than necessary - personally, I found it easier to just match the biggest hexagons to the lowest tunes, as with a musical instrument. E.g. organ pipes (bigger diameter -> lower tune), or wind instrument sizes (tuba -> trumpet -> flute). And I wouldn't necessarily see two different tunes as "cancelling each other out" - they'd just create a bitonal chord.
I can't deny that your explanation _is_ a working strategy to safely distinguish valid solutions from invalid ones, just like the one I described above. Unless there's another puzzle in the game that associates hexagon sizes with tunes (I don't remember finding one, but it's been a while), I don't think there's a way to determine the "intended" explanation for this puzzle. However, Occam's razor _would_ suggest to go with the simpler one. ;)
The only other panels in the game that use hexagons for sounds are in the bamboo jungle (which teaches this concept) and the notoriously hard ship door puzzle.