The Witness

The Witness

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SWK Jan 28, 2016 @ 7:58pm
Town basement sound puzzle
http://prntscr.com/9w8c6e

So where do i get the sound for this one?

There are only 16 possible combinations, i could brute force it, but i don't want to.
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Showing 16-30 of 41 comments
.Adriansun Jan 29, 2016 @ 12:02pm 
What seems to be the problem with linking to a picture with the solution. It doesn't matter that you figured it out. Some of us others does not get it. This is mainly a help board, so help.
Soüp Jan 29, 2016 @ 1:14pm 
Originally posted by Bayern1982:
Originally posted by Bastion6six6:
there is no single solution, and there is no sound. You just make up your own solution, so long as both puzzles represent the same "solution". If you completed the sound puzzles in the jungle area this should be second nature to you by now as that area CLEARLY shows you how both of these puzzles work.

Again, there is NO hard solution. You just make up your own, so long as both panels use the same solution then thats all that matters
Post a picture because youre advice doesn't work.
You're probably doing one of them backwards.
TheQCraft Oct 22, 2016 @ 5:23am 
Here is the solution:
http://prntscr.com/cxhjq0
lpsmith Dec 30, 2016 @ 5:46pm 
For those who want a hint instead of a solution: the broken speaker doesn't deprive you of a clue because it is broken. The existence of a broken speaker *is* the clue.
ThatMasonBoiii Jan 6, 2017 @ 9:40am 
I'm stuck on this one as well...

Here is what I've worked out by myself though:

The speaker is broken, there fore I imagine that sound isn't necessary for this puzzle. Secondly, one puzzle cancels out the other when not done correctly, therefore I think I have to try and get both puzzles to have the same image on them? Or something along those lines
Peanuts Jan 9, 2017 @ 1:22am 
The solution is simple:

Just imagine that on one panel you set the sound output (except that there are no sound because the speaker is broken), then on a second panel you input the solution just as how you set according to the first panel. That's why there are multiple answers to this.

Edit: If you have not done the jungle sound puzzles (next to the bamboo forest), you should do that first to learn the rules of the puzzle, in case you stumble upon the basement puzzle first.
Last edited by Peanuts; Jan 11, 2017 @ 8:17pm
lpsmith Jan 9, 2017 @ 9:51am 
Setting them the same as each other will not work (it's what I tried repeatedly initially, and never succeeded). It's a quiet room. Think sound waves.
Psyringe Jan 9, 2017 @ 10:20am 
Originally posted by lpsmith:
Setting them the same as each other will not work
Hm, then you must have made a mistake. Maybe you didn't match the line heights from the first panel correctly to the hexagon sequence you chose in the second? Peanuts' solution is correct, and I believe this can be proven by the fact that all solutions which follow this pattern do work, while all others are invalid.

Could you post an image that shows setting both panels to the same sound pattern, and which does not work?
Last edited by Psyringe; Jan 9, 2017 @ 10:25am
lpsmith Jan 9, 2017 @ 10:28am 
Originally posted by Psyringe:
Originally posted by lpsmith:
Setting them the same as each other will not work
Hm, then you must have made a mistake. Maybe you didn't match the imaginary sounds correctly to the hexagon sizes? Peanuts' solution is correct, and I believe this can be proven by the fact that all solutions which follow this pattern do work, while all others are invalid.

Could you post an image that shows setting both panels to the same sound pattern, and which does not work?

The QCraft's posted image is one of the ones that is correct.

At least in my head, if you wanted to match them, you'd map low/medium/high to small/medium/large. But if you do that, it doesn't work. You have to reverse the matches so that they cancel out, low/medium/high to large/medium/small. The broken speaker and the fact that you're in a sound-dampening room clued (for me) that the two patterns needed to cancel each other out, instead of reinforcing each other.
Psyringe Jan 9, 2017 @ 11:03am 
Originally posted by lpsmith:
At least in my head, if you wanted to match them, you'd map low/medium/high to small/medium/large. But if you do that, it doesn't work. You have to reverse the matches so that they cancel out, low/medium/high to large/medium/small. The broken speaker and the fact that you're in a sound-dampening room clued (for me) that the two patterns needed to cancel each other out, instead of reinforcing each other.

That's an interesting perspective. I think it may be more complicated than necessary - personally, I found it easier to just match the biggest hexagons to the lowest tunes, as with a musical instrument. E.g. organ pipes (bigger diameter -> lower tune), or wind instrument sizes (tuba -> trumpet -> flute). And I wouldn't necessarily see two different tunes as "cancelling each other out" - they'd just create a bitonal chord.

I can't deny that your explanation _is_ a working strategy to safely distinguish valid solutions from invalid ones, just like the one I described above. Unless there's another puzzle in the game that associates hexagon sizes with tunes (I don't remember finding one, but it's been a while), I don't think there's a way to determine the "intended" explanation for this puzzle. However, Occam's razor _would_ suggest to go with the simpler one. ;)
Catgirl Jessica Jan 9, 2017 @ 1:33pm 
Originally posted by lpsmith:
Originally posted by Psyringe:
Hm, then you must have made a mistake. Maybe you didn't match the imaginary sounds correctly to the hexagon sizes? Peanuts' solution is correct, and I believe this can be proven by the fact that all solutions which follow this pattern do work, while all others are invalid.

Could you post an image that shows setting both panels to the same sound pattern, and which does not work?

The QCraft's posted image is one of the ones that is correct.

At least in my head, if you wanted to match them, you'd map low/medium/high to small/medium/large. But if you do that, it doesn't work. You have to reverse the matches so that they cancel out, low/medium/high to large/medium/small. The broken speaker and the fact that you're in a sound-dampening room clued (for me) that the two patterns needed to cancel each other out, instead of reinforcing each other.
You don't map low/medium/high to small/medium/large because that's not what the game teaches you. In the bamboo jungle, it teaches you that small = high pitch, medium = mid pitch, and large = low pitch. "At least in my head" type of solutions don't work; what works is what the game teaches you to be the correct rule. Therefore the correct solution is to match the tones on both panels and any solution that does so is considered correct.

Originally posted by Psyringe:
I can't deny that your explanation _is_ a working strategy to safely distinguish valid solutions from invalid ones, just like the one I described above. Unless there's another puzzle in the game that associates hexagon sizes with tunes (I don't remember finding one, but it's been a while), I don't think there's a way to determine the "intended" explanation for this puzzle. However, Occam's razor _would_ suggest to go with the simpler one. ;)
The only other panels in the game that use hexagons for sounds are in the bamboo jungle (which teaches this concept) and the notoriously hard ship door puzzle.
Last edited by Catgirl Jessica; Jan 9, 2017 @ 1:36pm
lpsmith Jan 9, 2017 @ 1:39pm 
Aha! Clearly, I had forgotten about the bamboo hexagons by the time I got to the sound room. Thanks!
Tron Feb 24, 2017 @ 5:16pm 
I struggled with this at first but look at the broken speaker (or perhaps carefully disassembled, there are screws left there), it's laid out left to right with the tweeter, mid and a large low end. That's also the solution to the puzzle, high, mid, 2x low. The right one follows as it does in other areas.
Catgirl Jessica Feb 24, 2017 @ 6:09pm 
Originally posted by Tron:
I struggled with this at first but look at the broken speaker (or perhaps carefully disassembled, there are screws left there), it's laid out left to right with the tweeter, mid and a large low end. That's also the solution to the puzzle, high, mid, 2x low. The right one follows as it does in other areas.
Actually the solution can be anything as long as they match in both panels.
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