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回報翻譯問題
i think the first one is the one on ship, but i couldn't solve it then. You have the symmetry but i think you also need to listen to the background noise so you know in which order you need to connect the dots, all in all a lot of unknown variables cause symmetry + dots of different size and colour.
/edit:
if the second one is the one on the way to the mountain, i solved that one, that was quite easy
So my playthrough went with this recipe: I bought the game for both me and my bro to play (family share), but we came up with the idea of playing on the same account together, but as we went to work, we would split our unsolved puzzles and try to figure them out on our free time, to swap our theories when we arrive at home.
... and that worked out perfectly, we both are veteran in puzzle solving (but in different logical specialties, I'm into maths and and anything measurable by numbers, like chromatic values... and he is more into volumetric logic, like those tetrix or sound based puzzles) and managed to complete pretty much everything using this method.
Now, on topic: I don't need to remind you that every puzzle in this game IS solvable, no matter how it looks to you. As the game suggests, you just need the right perspective. I can't tell much about any of these panels you're talking about, but I'll leave you with this bait:
What if, something in some specific panel (the sunken ship one, for instance), which made you think that it would be easy because of "enviromental hint X or Y"... What if that very hint could be exactly what is keeping you from thinking clearly, being opposite, like a distraction?
As another example, if you haven't solved it yet, there's like, two twin panels below a crumbled
building in the village which requires a similar line of though to solve. You could find the perspective for your hardest puzzles by solving these ones first.