The Witness

The Witness

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does anything happen when you complete all the enviromental puzzles?
spoilers, I guess, but I won't talk about any of the obelisk puzzles in detail.

does anything happen when you complete all the obelisks? Any new ending? Is it just the same path to the regular ending but it's different when it happens? Anything different to the /other/ secret ending?

I just spent hours finishing all the obelisks and I don't want to prematurely end my game and reset everything because I didn't know where to find the right ending.
Last edited by A Simple Pigeon; Feb 6, 2016 @ 5:44pm
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Showing 1-14 of 14 comments
Catovitch Feb 6, 2016 @ 9:14pm 
If you trigger any ending or point of no-return, the game saves just before there so you can always continue. (It will start on a new save when you re-launch, but the old one is there in the Load menu.)

So far, nobody seems to have found anything that changes in-game after completing the environmental puzzles, other than the obelisks changing white and the lake fountains going full height (one for each obelisk), as happens when you complete individual obelisks. Nothing extra for doing all of them.

(Pulsing lasers also seem to indicate an area is 'complete' in some way, with one that conspicuously does not pulse even after all discovered things are done. But I think some started pulsing for me before I'd done all the obelisks, so it's probably unconnected to them.)

There's some speculation that there may be more to discover.
A Simple Pigeon Feb 7, 2016 @ 10:04am 
Well, ♥♥♥♥. There sure better be some kind of reward, I did NOT sit through an hour-long lecture about some dude's job at radio shack to not get any new endings.
Catovitch Feb 7, 2016 @ 10:06am 
I went and had a shower during that. :D (Like a lot of the audio stuff, it sounded like it might have some interesting ideas, but was severly in need of better focus and editing. I might track down a transcript and skim it to see what I missed.)
Andy Feb 8, 2016 @ 6:09am 
Transcript of "The Secret of Psalm 46":
http://www.ludix.com/moriarty/psalm46.html
Fien Feb 8, 2016 @ 2:43pm 
Originally posted by A Simple Pigeon:
Well, ♥♥♥♥. There sure better be some kind of reward, I did NOT sit through an hour-long lecture about some dude's job at radio shack to not get any new endings.

Sheesh. :( Brian Moriarty is one of my favorite game developers from the old days. Remember the graphic adventure Loom published by LucasArts? Or the Infocom text adventures Trinity, Wishbringer, Beyond Zork?
A Simple Pigeon Feb 8, 2016 @ 7:31pm 
Originally posted by Fien:
Originally posted by A Simple Pigeon:
Well, ♥♥♥♥. There sure better be some kind of reward, I did NOT sit through an hour-long lecture about some dude's job at radio shack to not get any new endings.

Sheesh. :( Brian Moriarty is one of my favorite game developers from the old days. Remember the graphic adventure Loom published by LucasArts? Or the Infocom text adventures Trinity, Wishbringer, Beyond Zork?

I'm not knocking the actual lecture, it definitely got more interesting, it's just that I didn't expect blow to ever top that cloud thing from braid in terms of sheer tedium for the sake of completion.
sny Feb 8, 2016 @ 9:41pm 
Originally posted by A Simple Pigeon:
Originally posted by Fien:

Sheesh. :( Brian Moriarty is one of my favorite game developers from the old days. Remember the graphic adventure Loom published by LucasArts? Or the Infocom text adventures Trinity, Wishbringer, Beyond Zork?

I'm not knocking the actual lecture, it definitely got more interesting, it's just that I didn't expect blow to ever top that cloud thing from braid in terms of sheer tedium for the sake of completion.

YMMV, but I just can't see how a lecture that's shorter than the time it takes for that cloud to move across the stage and you even classify it as interesting actually tops something that's worse in both aspects.

I just watched (listened to, actually) the lecture from behind the screen, so it was interesting and got me an environmental trace at the same time.
Fien Feb 9, 2016 @ 12:32am 
Moriarty's lecture about Psalm 46 and numerology is also the 4th video out of 6. I'm one hundred percent sure that's no coincidence.
Super Collider Feb 10, 2016 @ 4:49pm 
The Moriarty lecture was actually very interesting. I'll give you that it was probably more like 30 to 40 minutes of interesting in a 60 minute package. The one I had to skip over totally was video 5. That guy sounded like he was occupying the pseudo-profound nonsense section of the discussion as many of the audio logs did and also spoke like he'd just had a stroke and decided to give his scheduled talk anyway.
Fien Feb 11, 2016 @ 1:49am 
Originally posted by Swarley:
The Moriarty lecture was actually very interesting. I'll give you that it was probably more like 30 to 40 minutes of interesting in a 60 minute package. The one I had to skip over totally was video 5. That guy sounded like he was occupying the pseudo-profound nonsense section of the discussion as many of the audio logs did and also spoke like he'd just had a stroke and decided to give his scheduled talk anyway.

If you think that the Dhamapadda, Tagore, Nicolas of Cusa, Douglas Hofstadter, to name just a few, are talking "pseudo-profound nonsense", it's time for a shift in perspective.
Speejy Feb 12, 2016 @ 2:33pm 
Does anyone else think it has something to do with 46 or the cross in the ♥♥♥♥♥♥♥ lecture near? Because ♥♥♥♥♥♥♥♥ they have you sit through that and not have it mean something to activating the secret environmental ending
Angryman Sep 1, 2017 @ 12:27am 
I mean.... it ins't even an Steam Achievment? only 2 Achievments?
So I think, since theres nothing to achive, there wont be any changes.
eys Sep 1, 2017 @ 7:19pm 
Originally posted by Angryman:
I mean.... it ins't even an Steam Achievment? only 2 Achievments?
So I think, since theres nothing to achive, there wont be any changes.

No achievement. Completing them is only for your own satisfaction.
Ichiro Mar 29, 2019 @ 5:06pm 
Originally posted by Catovitch:
If you trigger any ending or point of no-return, the game saves just before there so you can always continue. (It will start on a new save when you re-launch, but the old one is there in the Load menu.)

So far, nobody seems to have found anything that changes in-game after completing the environmental puzzles, other than the obelisks changing white and the lake fountains going full height (one for each obelisk), as happens when you complete individual obelisks. Nothing extra for doing all of them.

(Pulsing lasers also seem to indicate an area is 'complete' in some way, with one that conspicuously does not pulse even after all discovered things are done. But I think some started pulsing for me before I'd done all the obelisks, so it's probably unconnected to them.)

There's some speculation that there may be more to discover.

It's a bit abstract, but I played The Witness with my brother and we realized that after completing all the environmental puzzles, our perception improved to solve other puzzles, I think the real prize for completing all the environmental puzzles is to find out that you have improved your ability to perceive everything that is around you. The real change is not inside the game, but it's you who enjoyed every minute of it.
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