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The scattered triangle puzzle panels teach you how triangles work before you get to the area where they are used extensively.
so it's a waste of time? really? why then? why leave something so obviously unfinished in the game and then launch with it?
Oh cause ♥♥♥♥♥♥♥♥ philosiphy garbage about how I shouldn't play games for a purpose but just the journey blah blah garbage audio logs.
To the person who asked the original question, think of these things as collectables. They're not necessary to compete the campaign, they add nothing to the plot, they're just an excuse to get you to walk around the gameplay areas once you're done with the story line.
Comparing the obelisks to collectibles is a pretty good description.
Yes. Yes it does. Otherwise there's no reason for it.
I can add to this statement: Yes, it does. And also leave a hint, if you look into third party forums outside Steam, you'll realize that there are quite a bunch of players dedicated to cracking the "whatever might be" thing that's behind the weirdest unexplained aspects in this game... I could quote the whole monologue that plays in one of the ending sequences, or even the fourth video in the theater, both of them hints at the game, the latter one having a monstruos ammount of connections to how the game works. Go figure...
There are so much more to this, you wouldn't believe.
I thought it was just the obelisks that made the lake change. The fountains go higher with completed obelisks, one fountain per obelisk. Do the triangle puzzles change the lake, too?
Yea the flowers glow or something. It's all pointless, the entire game is pointless. There's so many times you'll find you already understand the rules of the puzzle and the only thing left is to just find every wrong answer to it. That's not a puzzle, that's a waste of time. The entire game is a waste of time that isn't satisfying in any way.
I did enjoy the puzzles. I did not enjoy the first ending. I've yet to finish the challenge or see the second. Again, it's hard to have the time for it. I won't argue the game's pointlessness or time wasting potential. I'm pretty sure that'd be pointless ;-)
The lake is a map of the island. Each light box that is lit represents an activated laser. Each fountain that shoots upward represents a completed obelisk. Each open clam represents a completed video location puzzle. Each leaf represents the location of a discarded triangle panel. The leaf turns darker once you've completed it. Flowers represent audio log locations. Bloomed flowers show you've found it. And if they're yellow, it means they are underground. The statue of the woman is the mountain and becomes raised once you've "completed" the game.
The game is full of these cool details.