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The audio logs in the caves will help explain the secret ending more though. Whether you like it or not I don't know. But I enjoy many of the interpretations one can take from it. Because it's not trying to be just a, "You were in a VR world the whole time!" twist.
But yeah really great game, I loved all of it. The art, the puzzles and the way it introduces all of the new mechanics. I loved how such a simple idea as drawling lines could be so complex and varied.
which after experiencing the rest, was just a big let down.
Unfortunately, it did kick me out. No way for me to know if that's what it does to everyone. But once it ended, after both the ride and the cut scene, I was out of the game, back to the desktop, and the game was closed. I had to go back in to see what the heck just happened to my game. I can reload it from the elevator door, which means to go back to the top of the mountain to do the caves I need to go all the way back up, moving the bridges in that dual puzzle bridge room. Then move them again to get back down to where I'd just been. And one more time (a pro by then) to do the final video. That's a lot of back tracking for my bonus puzzles and ending.
I agree with your point of the simple idea of moving lines being so interesting. I went into this game excited about it, and unlike some players I never had an issue with the puzzles on tablets. In some ways I thought that was a whole lot better than Myst style buttons that you may or may not notice. Myst puzzles were sometimes very obscure. "See the cave is shaped like a frog when you go backwards? And the noise you hear? That's the frog noise!" In The Witness, you're never left wondering if you missed something like that. The puzzle tablets were right there. You knew what you needed to do. The game was how do you do it. I enjoyed that a lot.