The Witness

The Witness

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Decagn Apr 10, 2017 @ 6:43am
[spoilers] Problem with the 7th jungle puzzle
I'm a musician and am able to differentiate sounds and this puzzle is quite easy for me to solve...however I don't believe the solution that I had to look up is what meets my understanding. When I first listened to the sounds on puzzle seven, I immediately knew that it wasn't possible to solve using the bird. so I listened to the other sound a few times (whistle bird?). After listening for a while I noticed it goes up three times and back down to it's start so the solution was simple right? wrong, I looked up the solution after spending a few hours puzzled by why it didn't work and it made no sense to me Bottom, Middle, Bottom, Top did not match my hearing. I even went to the lengths of recording the sounds played in the game, and then analysing the change in frequencys on a graph, and what I found matched my assumptions.

http://steamcommunity.com/profiles/76561198017084327/images/

Anyone like to discuss this?

PS: the other frequencies is the game sound + annoying bird
Last edited by Decagn; Apr 10, 2017 @ 6:52am
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Showing 1-15 of 20 comments
Catgirl Jessica Apr 10, 2017 @ 11:43am 
This is a notoriously "broken" puzzle for a lot of people. I myself brute-forced it after giving up from frustration., I kept hearing 5 tones and couldn't figure out how to interpolate them into a 4-tone solution.
Decagn Apr 10, 2017 @ 8:50pm 
hmm, I've had no issues with this game besides this (obviously the game can be frustrating at times, but in the end it always made sense). This game is already fully released on different platforms so I imagine there's no point complaining
Catgirl Jessica Apr 11, 2017 @ 12:19pm 
I'm sure many people have complained about this puzzle and they haven't fixed it yet, whereas they've made minor changes to some of the other puzzles. To me that indicates they feel the audio puzzle is fine the way it is and aren't willing to change it.
IHNN Apr 11, 2017 @ 12:32pm 
I can't find it again, but I saw a tweet (the link was somewhere on reddit) by the audio designer behind that sound and he said that it was intentional and there was something else at play for the puzzle. So, 5 tones are intended for that sound, and that would mean it's not going to be changed because it's working as designed.

The changed puzzles were... mountaintop (unintended easier solution for a start point, changed so that each start has one endpoint instead of all endpoints always active), trees in the swamp (to make sniping the shortcut panels harder) and some bits of terrain in the second keep puzzle to make its environmental puzzle take the loop-around method to set up. Was anything else changed?
Catgirl Jessica Apr 12, 2017 @ 11:52am 
Originally posted by IHNN:
The changed puzzles were... mountaintop (unintended easier solution for a start point, changed so that each start has one endpoint instead of all endpoints always active), trees in the swamp (to make sniping the shortcut panels harder) and some bits of terrain in the second keep puzzle to make its environmental puzzle take the loop-around method to set up. Was anything else changed?
I was referring to the mountaintop puzzle in particular and some EPs to make transitions between separate objects smoother, particularly the long green one that goes around the perimeter of the shipwreck. Initially, if your line cursor got to the end of one object, it wouldn't jump to the next object unless you let go of the direction first, then pushed left again. Now it jumps to the next object seamlessly without having to let go of the direction. They still haven't fixed the rotating platform in the swamp where you can get trapped by accident. :(
AnttiM Apr 12, 2017 @ 2:01pm 
Originally posted by Decagn:
http://steamcommunity.com/profiles/76561198017084327/images/

Anyone like to discuss this?
That looks like the answer for the 6th puzzle to me. 'The howling sound', as I'd describe it.
The right sound for the 7th puzzle is 'the rapid whistle'. (In the end, it will make sense.)

EDIT: Ok, that seems to be the 7th one after all.

Originally posted by Catgirl Jessica:
They still haven't fixed the rotating platform in the swamp where you can get trapped by accident.
How is it possible to get trapped there?
Last edited by AnttiM; Apr 23, 2017 @ 5:46am
MASTAN Apr 12, 2017 @ 2:15pm 
Originally posted by AnttiM:
How is it possible to get trapped there?
https://steamcommunity.com/app/210970/discussions/3/1843493219427602902/
AnttiM Apr 14, 2017 @ 4:48am 
Regarding the 7th sound puzzle: I noticed that there are at least three variations of the target sound playing, each having approximately the same pitch structure (if you count a whole tone difference approximately the same, anyway). One thing that may make that pattern harder to recognize is the fact that it has more rapid succession of tones than in the previous six samples.
Last edited by AnttiM; Apr 14, 2017 @ 5:10am
Catgirl Jessica Apr 14, 2017 @ 4:17pm 
Originally posted by AnttiM:
Regarding the 7th sound puzzle: I noticed that there are at least three variations of the target sound playing, each having approximately the same pitch structure (if you count a whole tone difference approximately the same, anyway). One thing that may make that pattern harder to recognize is the fact that it has more rapid succession of tones than in the previous six samples.
Yeah, it's definitely faster and harder to hear than the earlier sound puzzles, but that still doesn't excuse the fact that there are 5 tones meant to be input into a 4-tone panel. I'd like to hear the developer's explanation for how it's intended to be solved.
IHNN Apr 14, 2017 @ 5:45pm 
If you place the notes at the spacings on the panel, then it's the correct solution. I don't know if that's how you're supposed to figure it out, but the "second" tone is on an off-beat when translated onto the panel.
AnttiM Apr 15, 2017 @ 4:08am 
I keep hearing only 4 tones: short-short-short-long. The rest is just noise.

In the most harmonic of the three variations, the intervals go like this:
Major second up, Major second down, Perfect octave up.

If you get close enough to the panel, there's only one other interfering sound playing (apart from ambient noise), and that's the bird whistle from the 5th puzzle. So if you can differentiate between these two sounds, then you're good to go.
Last edited by AnttiM; Apr 15, 2017 @ 4:50am
piripiago Apr 19, 2017 @ 8:46am 
Slightly off topic: There should have been a pair of audio puzzles both activated at the same time that had the same two sounds playing over each other and each sound corresponding to a different one of the two puzzles.
AnttiM Apr 19, 2017 @ 1:03pm 
Originally posted by piripiago:
Slightly off topic: There should have been a pair of audio puzzles both activated at the same time that had the same two sounds playing over each other and each sound corresponding to a different one of the two puzzles.
Too easy. At this point, a hardcore game design would have involved seven bird sounds played simultaneously.
Catgirl Jessica Apr 19, 2017 @ 6:49pm 
Originally posted by AnttiM:
Originally posted by piripiago:
Slightly off topic: There should have been a pair of audio puzzles both activated at the same time that had the same two sounds playing over each other and each sound corresponding to a different one of the two puzzles.
Too easy. At this point, a hardcore game design would have involved seven bird sounds played simultaneously.
Good thing you didn't make this game.
AnttiM Apr 20, 2017 @ 7:16am 
Originally posted by Catgirl Jessica:
Originally posted by AnttiM:
Too easy. At this point, a hardcore game design would have involved seven bird sounds played simultaneously.
Good thing you didn't make this game.
Might work better in some kind of a horror puzzle game, where the objective is to make the player to experience insanity.
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