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This violates the way The Witness works. You get one area where you can clearly see how a mechanism works. You learn how to do a new puzzle-type there. Then later on you are presented with that same puzzle-type in a more complicated situation where you have to rely on what you learned previously. Which is just what those puzzles in the wood storage area look like.
I'm forced to say that the designers should have either left them out, or connected them to doors in the cave area.