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http://images.akamai.steamusercontent.com/ugc/609478105730888772/E724F32D8493C176A49C5CEA5EE9E2B5F0F6363B/
I didn't know that any of those light colors were different AT ALL. I STILL can't tell the difference after looking it up in a guide and studying it. What were you thinking? ~8 percent of males are color blind. Fix this crap. I can't believe this ♥♥♥♥. Most puzzle games have different swatches or textures to help out with this sort of stuff. It'd help out if that was used even if it's a temporary fix. I don't want to have to take screenshots and then check the color with an eyedropper tool just to know what's what. If you need guidance, bright colors are the best. Bright red, yellow, any can be seen easily enough, but when it's too stylistic... I can't see the difference and my color blindness isn't even considered all that bad.
It's great to know that I'm being compared to slow and deaf people simply because the UI designers failed to consider one of their most basic and important jobs, color! 4-8% isn't a fringe case dumbass.
I'm not sure you know what being colorblind is. I can still see all colors.
Historically, puzzle games have been spotty when it comes to UI though they seem to be the ones that need it the most. Usually there is enough difference between things other than color in objects, like texture, shape, etc. that make it a nonissue. The thing is, it doesn't take much work to change the color on panels to be easier to tell the difference and it doesn't affect people with normal visions enjoyment of the game. Substance over style is what I always go for, and the same with function over form. This is simply another case of it.
I can understand people wanting to defend a game or developer, but what most people don't realize is how easy a lot of this stuff is to fix. It does take some work, but Jonathan already has the ability to go into god mode and automatically be transported to every puzzle in the game. I know this because he mentioned this when somene asked why some pixels were different in the corner of a screenshot. It was a form of GPS that is only visible with the developer version of the game. So the main thing would probably to go into photoshop and change the tints a little bit and only applying them if a colorblind option is ticked in the settings menu.
Yes, that takes work but it is insignificant in comparison to the seven years of development. In this context, it is a ridiculus oversight in my opinion. The amount of anger with my original post had a bit to do with the fact that the resulting product, seemingly to me, did not take this into account when it would take a minimal effort to fix after the graphics were done. This is an iterative process. I don't expect graphical artists to pander to someone who sees color different than them, but I do expect them to go through and check to make sure their work works for a variety of people.
So, I do find it rather rude when someone likens it to being deaf or slow because it isn't a very hard issue to fix. It isn't a hard issue to fix at all in fact, but developers keep releasing things that make it very hard on colorblind consumers. It's weird that in this industry Call of Duty is probably the best and most innovative when it comes to this thing and the only thing they've had to change is the color of team mates and enemies on radars, and the color of names above players' heads. Remember, this is an optional setting. But if I said something like a FPS needing to make it easier to play for those who are colorblind using this technique, I'd probably be blindsided by similar arguments to those mentioned. It's about as hard as it is for a normal person to format font in a word processor they haven't used as it is for the developer to create an optional fix since the font color has already been set to some variable that is easy to change. Even if it was a graphic, these are often very simple things to change. I could do it in a few minutes in Photoshop. This is still deemed too hard. So we get apologists who often have no idea what they're talking about, and that is very frustrating to me.
This is an interesting conundrum, overall. I understand one hundred percent that, given the choice between keeping your artistic vision intact, or accomodating every single possible disability a player might have, the original vision and game design should absolutely take priority. However, an optional colorblindness setting (if impletemted correctly) can be totally unobtrusive, and would make the game a whole lot less needlessly frustrating for a huge subset of people, which includes me.
This isn't a disability like not having an arm, or being completely deaf. If we were demanding that all sounds in the game be replaced with visual cues, or that the game be somehow playable with only two buttons, then I would understand how it would intrude on the game experience and generally be a waste of effort. However, we are talking about something that is realistically much easier to fix, as well as something that affects to some degree one out of every twelve male players.
Keep in mind that colorblindness does not mean seeing things in black and white like an old-timey cartoon. The vast majority of people who suffer from colorblindness have trouble perceiving only very specific parts of the entire spectrum. As an example, I have to kind of squint my eyes and concentrate very hard in order to differentiate the orange and green here, or the blue and white here. If I were looking at these images totally out of context, I would say that these particular colors were specifically chosen to taunt people with colorblindness.
It's not like we need a color-by-numbers guide to solve these puzzles. A simple hue shift or alternate color scheme for the affected puzzles would be more than adequate, and could be implemented completely optionally without "watering down" the game experience for those who use it. I would strongly urge the game's creator to consider this.
Dude if that is an issue for you then god help you in the greenhouse/lift/flowers puzzle area. There are like a ton of colors used there.
In the greenhouse however, the way those puzzles are solved, I can't imagine a colorblind solution. Those panels are entirely about colors and how those colors change through tinted windows or different colored lighting. But, they're not required to complete the game.
Greenhouse Solution Spoilers
In the greenhouse, there are panels with multiple colored squares. With the colored configuration, they're unsolvable. When you look through a color tinted window, the color pallette is reduced and provides the true solution to the puzzle.
The only solution I can think of would be to simply remove the need to use the tint to see the panel correctly and ensure the correct solution is accessible to people that are colorblind. This diminishes the aspect of figuring out how you're supposed to solve these puzzles. The trick to the puzzles is perception. It's possible, that based on what type of colorblind you are, some of the puzzles can be solved without looking through the tinted window.