The Witness

The Witness

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Hal Mar 6, 2016 @ 5:10pm
Mountain Puzzle not responding
I've entered the mountain and found the room with the green puzzles on the right and the orange puzzles on the left. When I attempt to do the orange puzzles, I can only finish the first one. The second one lights up but when I go into puzzle solving mode my cursor will not draw a solution, it just sits there. Has anyone else encountered this?
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Showing 1-7 of 7 comments
Guyius Mar 7, 2016 @ 10:34am 
Hey,
I have the same issue. after solving the second one the third one light's up but it doesn't respond to any click.
In addition the second panel the one that was just solved is also frozen and can't be touched in any way.
All the other panels in the game including the first one in that specific set work as usual and respond as you'd expect.
I've added a link to the stuck panels set images.
Image 1: working panel to the right was already solved: http://postimg.org/image/n5s16zccj/
Image 2: second panel is the one solved and stuck, the third one can't be clicked at all: http://postimg.org/image/ys2oixrzz/
Also adding my log file.
Thanks!

The Witness - x64 - D3D11 - Final
Version 0.954M
Built 2016/01/23 14:35:20 from 131468
Init app:
Init core:
Init asset loader:
Using unbundled processed asset list
29.43 ms elapsed
31.76 ms elapsed
Init render:
OS: PlatformId 2, Version 6.1, Build 7601
D3D11: Found 1 adapter outputs.
D3D11: SDK version 7
D3D11: Adapter = 'AMD Radeon HD 6800 Series'
D3D11: Output device = '\\.\DISPLAY1'
D3D11: VendorId = 0x1002 (AMD)
D3D11: DeviceId = 0x6739
D3D11: Dedicated Video Memory = 1035968.00 MB
D3D11: Dedicated System Memory = 0.00 MB
D3D11: Shared System Memory = 3876978.00 MB
D3D11: Created D3D11 device with feature level 11.0
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
WIN32: 8388607 MB of virtual addressing space detected.
WIN: Refresh rate = 60.00 Hz (0.02 s)
win32_create_window(in_windowed_mode = false)
D3D11: hwnd is 008e0738
WM_DISPLAYCHANGE 1920 1080
GetClientRect: 0 0 - 1920 1080
Render extents = 1280 x 720
5.99 s elapsed
Minimal initialization:
Set up shaders:
cache file operations (shaders):
3.96 ms elapsed
Set up shader flags:
511.96 ms elapsed
517.15 ms elapsed
517.57 ms elapsed
WM_DISPLAYCHANGE 1920 1080
GetClientRect: 0 0 - 1920 1080
Init catalogs:
106.86 ms elapsed
Load global assets:
96.94 ms elapsed
Init shared resources:
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
Loading footsteps.
8.98 ms elapsed
Init game:
CPU clock frequency: 3.292 GHz
GPU clock frequency: 0.027 GHz
Sound Caps:
NON-EMULATED driver.
dwTotalHwMemBytes: 0
dwFreeHwMemBytes: 0
dwPlayCpuOverheadSwBuffers: 0
DSBCAPS for primary buffer:
GetCurrentPosition2: NO
LocHardware: NO
Static: NO
TruePlayPosition: NO
DSBCAPS for fill buffer:
GetCurrentPosition2: YES
LocHardware: NO
Static: NO
TruePlayPosition: NO
validated foam buffer settings: buffer 1 (w/3.0, h/3.0), decals 1, blur quality 2
Load asset dependencies:
35.77 ms elapsed
Load common assets (package):
399.97 ms elapsed
Load shared assets (package):
817.32 ms elapsed
Init level:
Loading processed entities.
80.96 ms elapsed
Lightmap asset failed to load: 'save_249756_00'
Process queries
20.85 ms elapsed
Loaded 48716 entities.
- 248 cluster entities.
Load campaign:
Process queries
0.18 ms elapsed
31.56 ms elapsed
world bounding box (-389.959, -372.600, -225.943) to (365.146, 352.906, 549.984)
Game_Resource_Manager::on_post_load:
Streaming entities:
248 clusters
7539 unclustered entities
1122 dynamic
15.21 ms elapsed
503.12 ms elapsed
Warm up streaming data:
Lightmap asset failed to load: 'save_186031_00'
Lightmap asset failed to load: 'save_211769_00'
2.58 s elapsed
4.61 s elapsed
11.71 s elapsed
Other shortcut.
Other shortcut.
Other shortcut.
Other shortcut.
mikeyycxc Mar 7, 2016 @ 11:48am 
Hey Guyius & Hash42. Sorry to hear that your having problems. Can you guys send me your latest save game file located in C:\Users\"UserName"\AppData\Roaming\The Witness
Last edited by mikeyycxc; Mar 7, 2016 @ 11:59am
Guyius Mar 7, 2016 @ 12:17pm 
Here is a link to my latest save file, thanks for the fast respond Mike.
http://s000.tinyupload.com/index.php?file_id=04791942356489257380
mikeyycxc Mar 7, 2016 @ 2:34pm 
Ahh.. This is part of the puzzle. I thought you guys were talking about a different room in the mountain. Goodluck.
Last edited by mikeyycxc; Mar 7, 2016 @ 2:36pm
Guyius Mar 8, 2016 @ 10:44am 
Yeah your'e completly right. good puzzle :) and thanks for your help dude!
Hal Mar 9, 2016 @ 3:18pm 
Talked to Jonathan, the puzzle is doing exactly what it is supposed to do. I did solve it but won't spoil it for you, unless you say pretty please.
1singur Sep 5, 2017 @ 1:44pm 
Originally posted by hash42:
Talked to Jonathan, the puzzle is doing exactly what it is supposed to do. I did solve it but won't spoil it for you, unless you say pretty please.
Pretty please? There, I said it <3
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