The Witness

The Witness

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Floyd Dec 24, 2016 @ 6:52am
Freezing issues
I'm having freezing issues in some places of the island. The game ran perfectly at the beginning (castle, orchard, peninsula, desert...) and around the island near the shores, but it has freezes and stuttering towards the center. (Japanese temple, meadow, orange tree forest, the town...)

I tested different graphic settings to see if it was of any help but, the game keeps stuttering the same way in given areas. I also emptied the game cache and reset the global settings in the Nvidia Control Panel as advised in another thread, but it didn't make any change.

I should also mention that my computer is running very slow for a little while each time I leave the game after experiencing the freezing/stuttering.

It's a bit gamebreaking and I would definitly appreciate if it could be solved.


-> Here are my specs. The computer is brand new, all drivers are up to date :

Windows 10 Family (x64)
Card : NVIDIA GTX 950A
Processor : IntelCore i5-6400 @ 2,70 GHz
Memory : 4,00 Go RAM

-> The log :

The Witness - x64 - D3D11 - Final Version 0.964M Built 2016/08/03 10:58:32 from 134851 Args: Init app: Init core: Init asset loader: Using unbundled processed asset list 43.48 ms elapsed 53.20 ms elapsed Init render: OS: Windows 10, PlatformId 2, Version 10.0, Build 14393 D3D11: Enumerating adapters: - 0 adapter 'NVIDIA GeForce GTX 950A' (0x10DE, 0x139A) with 1 outputs. - 1 adapter 'Intel(R) HD Graphics 530' (0x8086, 0x1912) with 0 outputs. - 2 adapter 'Microsoft Basic Render Driver' (0x1414, 0x8C) with 0 outputs. D3D11: Found 1 adapter outputs. D3D11: SDK version 7 D3D11: Adapter = 'NVIDIA GeForce GTX 950A' D3D11: Output device = '\\.\DISPLAY1' D3D11: VendorId = 0x10DE (NVIDIA) D3D11: DeviceId = 0x139A NVAPI: Driver 376.19 WIN32: Screen extents: 1920 x 1080 D3D11: Dedicated Video Memory = 2067328.00 KB D3D11: Dedicated System Memory = 0.00 KB D3D11: Shared System Memory = 2047930.00 KB D3D11: Created D3D11 device with feature level 11.0 D3D11: concurrent_resource_creation = true D3D11: max_texture_size = 16384 D3D11: max_texture_buffer_size = 16384 NVAPI: 1 AFR groups. D3D11: Automatic profile for this GPU: high D3D11: Automatic profile for amount of video memory available: high OS: 134217727 MB of virtual addressing space detected. GPU-DB entry found: recommending 'medium' profile instead of automatic profile 'high'. Applying user settings: render_profile = 1 fullscreen = true vsync = false resolution = dynamic_resolution multisampling = disabled shading_quality = 1 reflection_quality = 1 texture_quality = 1 texture_detail = 1 geometry_detail = 1 WIN: Refresh rate = 60.00 Hz (16.67 ms) win32_create_window(in_windowed_mode = false) D3D11: hwnd is 00070492 WM_DISPLAYCHANGE 1920 1080 WIN32: Screen extents: 1920 x 1080 GetClientRect: 0 0 - 1920 1080 Resize ignored. Render extents = 1280 x 720 12.29 s elapsed Minimal initialization: Set up shaders: cache file operations (shaders): 489.67 ms elapsed Set up shader flags: 421.92 ms elapsed 943.55 ms elapsed 954.30 ms elapsed CPU clock frequency: 2.712 GHz GPU clock frequency: 1.000 GHz WM_DISPLAYCHANGE 1920 1080 WIN32: Screen extents: 1920 x 1080 Render extents = 1280 x 720 GetClientRect: 0 0 - 1920 1080 Resize ignored. Init catalogs: 71.84 ms elapsed Load global assets: 1.08 s elapsed Init shared resources: Allocated 512 KB for translucent vertex buffer. Allocated 128 KB for translucent index buffer. Loading footsteps. 39.61 ms elapsed Init game: Sound Caps: NON-EMULATED driver. dwTotalHwMemBytes: 0 dwFreeHwMemBytes: 0 dwPlayCpuOverheadSwBuffers: 0 DSBCAPS for primary buffer: GetCurrentPosition2: NO LocHardware: NO Static: NO TruePlayPosition: NO DSBCAPS for fill buffer: GetCurrentPosition2: YES LocHardware: NO Static: NO TruePlayPosition: NO validated foam buffer settings: buffer 1 (w/3.0, h/3.0), decals 1, blur quality 2 Load asset dependencies: 77.56 ms elapsed Load common assets (package): 2.25 s elapsed Load shared assets (package): 3.05 s elapsed Init level: Loading processed entities. 39.14 ms elapsed Lightmap asset failed to load: 'save_249756_00' Process queries 9.41 ms elapsed Loaded 48757 entities. - 248 cluster entities. Load campaign: Process queries 0.11 ms elapsed 1.27 s elapsed world bounding box (-389.959, -372.600, -225.943) to (365.146, 352.906, 549.984) Game_Resource_Manager::on_post_load: Streaming entities: 248 clusters 7541 unclustered entities 1122 dynamic 13.32 ms elapsed 1.71 s elapsed Warm up streaming data: Lightmap asset failed to load: 'save_951_00' Lightmap asset failed to load: 'save_231018_00' Lightmap asset failed to load: 'save_258023_00' 16.60 s elapsed 24.01 s elapsed 39.08 s elapsed Unable to find mount bone 'joint2' on parent #231096, for mounting entity #261003 validated foam buffer settings: buffer 1 (w/3.0, h/3.0), decals 1, blur quality 2 Lightmap asset failed to load: 'save_186031_00' Lightmap asset failed to load: 'save_246052_00' Lightmap asset failed to load: 'save_246050_00' Lightmap asset failed to load: 'save_249398_00' Lightmap asset failed to load: 'save_246051_00' Lightmap asset failed to load: 'save_249658_00' Lightmap asset failed to load: 'save_249398_00' Lightmap asset failed to load: 'save_246052_00' Lightmap asset failed to load: 'save_246050_00'
Last edited by Floyd; Dec 27, 2016 @ 1:50pm
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Showing 1-5 of 5 comments
The Invisibl Dec 28, 2016 @ 12:20am 
Originally posted by Floyd!:
I should also mention that my computer is running very slow for a little while each time I leave the game after experiencing the freezing/stuttering.

Hmm, what HDD/SSD do you have (and is it nearly full) ?
Floyd Dec 28, 2016 @ 2:48am 
The model I have is the following : ST1000DM003-1ER162 (HDD)
It's far from full, there's still 733 Gb of free space out of 1 Tb.
Last edited by Floyd; Dec 29, 2016 @ 9:41am
Lord Darrow Jan 13, 2017 @ 3:39am 
I am having exactly the same problems that you describe. Very slow PC after quitting. I also have the Nvidia GTX 950. Unplayable for me until fixed.
The Invisibl Jan 14, 2017 @ 10:45am 
Originally posted by Lord Darrow:
I am having exactly the same problems that you describe. Very slow PC after quitting. I also have the Nvidia GTX 950. Unplayable for me until fixed.

Hi, can you post your log file too (here's how to find it)

Thanks!

Floyd Feb 18, 2017 @ 3:53am 
I ended up buying an extra 4 Gb of RAM for my computer, and it solved it all ! Although I feel like certain areas could help being more optimized (especially the jungle with the cabins in the trees, the rest of the island runs well).

I think it would be a good idea to recommend at least 8 Gb of RAM on the store page's minimum requirements. Just a suggestion!
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