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Сообщить о проблеме с переводом
So I was using that driver package, which didn't work with The Witness. So I went back to the drivers provided by HP for this laptop model, version 15.201.1101.
And now The Witness starts... and then crashes out after about a minute of play. I also can't get Inside to work anymore either. Sigh.
Here's the current log:
The Witness - x64 - D3D11 - Final
Version 0.964M
Built 2016/08/03 10:58:32 from 134851
Args:
Init app:
Init core:
Init asset loader:
Using unbundled processed asset list
66.28 ms elapsed
89.97 ms elapsed
Init render:
OS: Windows 10, PlatformId 2, Version 10.0, Build 14393
D3D11: Enumerating adapters:
- 0 adapter 'AMD Radeon(TM) HD 8610G' (0x1002, 0x990F) with 1 outputs.
- 1 adapter 'Microsoft Basic Render Driver' (0x1414, 0x8C) with 0 outputs.
D3D11: Found 1 adapter outputs.
D3D11: SDK version 7
D3D11: Adapter = 'AMD Radeon(TM) HD 8610G'
D3D11: Output device = '\\.\DISPLAY1'
D3D11: VendorId = 0x1002 (AMD)
D3D11: DeviceId = 0x990F
AGS: AMD Radeon (TM) R7 M260, device id: 0x6900, revision id: 0x00, 0.752640 TFlops
AGS: Radeon Software Version:
AGS: Driver version: 15.201.1101-150806a-188821C-HP
Total GPU count = 2
Crossfire GPU count = 1
WIN32: Screen extents: 1366 x 768
D3D11: Dedicated Video Memory = 2853224.00 KB
D3D11: Dedicated System Memory = 0.00 KB
D3D11: Shared System Memory = 3538944.00 KB
D3D11: Created D3D11 device with feature level 11.0
D3D11: concurrent_resource_creation = true
D3D11: max_texture_size = 16384
D3D11: max_texture_buffer_size = 16384
D3D11: Automatic profile for this GPU: low
D3D11: Automatic profile for amount of video memory available: high
OS: 134217727 MB of virtual addressing space detected.
GPU-DB entry found: recommending 'low' profile.
Applying user settings:
render_profile = 2
fullscreen = true
vsync = false
resolution = display_resolution
multisampling = 4x MSAA
shading_quality = 2
reflection_quality = 2
texture_quality = 2
texture_detail = 2
geometry_detail = 2
WIN: Refresh rate = 60.00 Hz (16.67 ms)
win32_create_window(in_windowed_mode = false)
D3D11: hwnd is 001702ba
Render extents = 1366 x 768
4.25 s elapsed
Minimal initialization:
Set up shaders:
cache file operations (shaders):
64.19 ms elapsed
Set up shader flags:
1.87 s elapsed
1.95 s elapsed
2.09 s elapsed
CPU clock frequency: 2.096 GHz
GPU clock frequency: 0.027 GHz
WM_DISPLAYCHANGE 1366 768
WIN32: Screen extents: 1366 x 768
Render extents = 1366 x 768
GetClientRect: 0 0 - 1366 768
Resize ignored.
Init catalogs:
156.79 ms elapsed
Load global assets:
1.56 s elapsed
Init shared resources:
Allocated 512 KB for translucent vertex buffer.
Allocated 128 KB for translucent index buffer.
Loading footsteps.
418.82 ms elapsed
Init game:
Sound Caps:
NON-EMULATED driver.
dwTotalHwMemBytes: 0
dwFreeHwMemBytes: 0
dwPlayCpuOverheadSwBuffers: 0
DSBCAPS for primary buffer:
GetCurrentPosition2: NO
LocHardware: NO
Static: NO
TruePlayPosition: NO
DSBCAPS for fill buffer:
GetCurrentPosition2: YES
LocHardware: NO
Static: NO
TruePlayPosition: NO
validated foam buffer settings: buffer 1 (w/2.0, h/2.0), decals 1, blur quality 2
Load asset dependencies:
628.86 ms elapsed
Load common assets (package):
3.93 s elapsed
Load shared assets (package):
6.60 s elapsed
Init level:
Loading processed entities.
178.98 ms elapsed
Lightmap asset failed to load: 'save_249756_00'
Process queries
53.27 ms elapsed
Loaded 48757 entities.
- 248 cluster entities.
Load campaign:
Process queries
0.40 ms elapsed
280.75 ms elapsed
world bounding box (-389.959, -372.600, -225.943) to (365.146, 352.906, 549.984)
Game_Resource_Manager::on_post_load:
Streaming entities:
248 clusters
7541 unclustered entities
1122 dynamic
39.30 ms elapsed
1.42 s elapsed
Warm up streaming data:
Lightmap asset failed to load: 'save_186031_00'
Lightmap asset failed to load: 'save_211769_00'
25.44 s elapsed
39.21 s elapsed
48.63 s elapsed
Unable to find mount bone 'joint2' on parent #231096, for mounting entity #261003
Lowest graphics settings, it was totally playable. Although I've never owned hardware powerful enough for stuff like 30 fps, I might just have low expectations.