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I hope you find a game that's fun to you
because that's what games should be
have a good one. - citizen.
the puzzles aren't what make it suck, everything else does
If you want a mixed-bag of completely random puzzle types, you're gonna want to look at Puzzle-adventure games like "Puzzle Agent"
There are always clues, they're just never in text. Sometimes they are somewhere else. Many puzzles require you to come back later after you've learned more about how things work from another area.
You aren't supposed to have the means to solve every puzzle you find on first encounter. Thats why you have an entire island at your disposal, to do something else when you get stuck.
The puzzles are the entire point of the game. If you were looking for non-puzzle stuff for enjoyment in The Witness, you got the wrong game.
then why does the game present it's word as mysterious or whatever. it's ♥♥♥♥♥♥ dumb, it should have had a story but it doesn't lol
If there is any lore behind the setting, it's not important, so no reason to care about it unless you really want to. It's all about the puzzles.
Edit: Looking at the store page, I do see what you mean in the "About this Game" section. The second paragraph doesn't represent the gameplay of The Witness at all.
None of that happens in the game. This entire paragraph is unusually out of place.
"You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home.
The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas."