Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Brute-forcing, even if there are only four permutations, is not solving it logically.
Still, I disagree with you. Consider this: early in the game you are presented with this puzzle on the right.[oyster.ignimgs.com] There are three possibilities. Up until this point it is entirely logical to brute force the solution because not enough information is given to otherwise solve the puzzle. This method of solving puzzles is used often in the early parts of the game.
A reasonable point could be made that these early puzzles were meant to teach and later puzzles were meant to test. To that I would respond that learning how you learn is just as valid as learning the rules of the game. Simply put, once in the toolbox; always in the toolbox. This "test" puzzle, at least to many of us, provided inadequate information. It is entirely logical to draw from those early lessons that posed similar challenges.