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If you're a fan of story-telling, how do you feel about the Myst games ?
The witness really reminds me more of Myst. The game mechanics (trough exploration, and your self having epiphanies about the world of the game) are themselves the main motor of the emotion (nor revelations trough dialog).
The Talos Principle games don't have the single expansive open world to explore, but have far more interesting puzzles and a surprisingly engaging story and are just much more enjoyable gaming experiences overall.
They both work very well as puzzle games but within that broad genre, they are way too different for me, to the point that a direct comparison to decide which is "better", whatever that means, seems entirely pointless.
On the other hand, I am much more obsessive about Anti-Chamber and Talos Principle. It's easier to go on longer sessions with them for some reason.