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Personally (using Win 10), I've been making liberal use of Snip & Sketch (which is the upgrade to Snipping Tool) to screenshot the puzzles. The nice thing about the app is that you can draw on top of the image you screenshot with pens, pencils, and highlighters of various colors. This was especially useful in the Swamp, where I needed to draw the shapes directly onto the diagram where I thought they might need to go.
I will have to see if this works with the snipping tool in Win 11, but if not, I will find another similar solution. Today these little ******* will feel my wrath! ;)
1. Your objective with the tetris pieces is to create areas encapsulating the tetris pieces so that the PIECES inside each area can be arranged to completely fit the area; if the tetris piece is slightly rotated, then your solution can use any rotation of the piece (but not flipping!), but if it's not rotated, they have to stay in their current orientation.
2. In series of puzzles, such as in the flooded area between the mountain and the treehouse section, the puzzles that are next to each other are trying to teach you some principle. One thing many players forget to do is count how many tiles those tetris pieces have, compared to how many tiles are available in the entire puzzle. Especially when there's many pieces, it may be much easier to solve the 'inverted' puzzle: Delineate the REMAINING area (which won't have any tetris pieces in them). As an example, if the tetris pieces together have 17 tiles and the puzzle is 5x4 (= 20), then it follows that only 3 grid tiles of the puzzle won't be in the 'tetris section'. Most likely candidates are next to the 'exit' edge of the puzzle (where the line has to end) or near the start dot of the puzzle.
3. The Quarry section of the world is locked behind two gates, and one of them requires you to 'swap' the position of the two tetris pieces. Many players back when the game launched were saying this puzzle is impossible to solve, because they didn't fully grasp the RULE for the tetris pieces, thinking that each piece must be surrounded by a line that creates that same shape, and that the shape must contain the puzzle piece -- but that's imperfect understanding of the rule.
- Identify potential orientations of blocks
- Identify any connected groups
- Identify if there could be more than one connected group
- ... Profit?
This game can be particularly sneaky in how it connects blocks together. The actual location of a block can be far from where it is positioned on its square
One other thing to consider is that one "group" will always be on the same side of the line. This holds true for many other puzzle rules too.
Hope this helps!
--inch
For example, if there's one shape, one of that shape's pieces will be touching that box. This should only leave you with 3-4 configurations. If there's more than one piece, the same principal applies, only now there's the possibility the other piece is part of the shape. This sounds like it'd generate more possibilities, but it's still a very limited set of possibilities.
Don't waste time guessing randomly with the tetris puzzles. Focus only on what's DEFINITIVELY going to happen when you draw their shapes.
I wish I had some advice, but for me this wound up being one thing on the pile that convinced me that my brain is simply not built for the particular experience this game is trying to deliver.
Also, I tend to play games with the sound off. So that cost me HOURS of head scratching at some of the puzzles...