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2. Can't jump, can't fall.
3. No.
Well the jumping is a turn off, can't say much about not being able to fall. Thanks for the answers man
2) Open world as in you can explore most areas right off I guess. But you can't jump or climb stuff, so it's as calm or relaxing as it gets as you cannot die.
3) I don't think so.
4) My eyes become lines and dots if I play too long? '-----'
Thanks for answering, I've decided to get it. I just feel weird when I can't jump on a game because my space bar is there, and I want to tap it. Hopefully this relaxes me as much as The Talos Principle.
You are welcome! Hope you enjoy the game :)
I thought the Talos Principle was more actioney? If that is a word. I just wish this game had a story, but apart from that I'm happy ~
If you subscribe to Humble Bundle, you can get this game(and others for $12!) this month ^^
Yeah, I was looking at the Humble Bundle and was wondering if it would be worth it, I figured it was, but I wanted that extra verification that I wanted it. Yeah C: it had a lot more action and dealt with (I assume) philosiphy, which was nice, as at the time I was interested in philosiphy (still am, but as for now it's just "hey, look at this theorist, he wrote some cool stuff".
I hope we get some good games, last humble bundle they got a One Piece game ;-;
Ohh, I'm not sure if this has philosophy. Apparently there are recodrings you can find, but I have yet to see any(am about 3 hours in). I do like the way some puzzles are done though, even though I want to tear my hair out sometimes >.<
I hope we get some sweet games too! I only started subscribing to Humble monthly last month. Wish I had started earlier. Good luck to us both, hope we each get something we want :)
Yeah, starting earlier would have been great, but I'm stingy with my money (I say this, but I also want to spend). Since this has no story, I doubt any philosophy would be involved, though there potentially are some philosophies that fit into a game like this. Enjoy your game man
Enjoy your game too ~ bye!
And The Witness has a story, even if it might not be very clear at first , you'll start to understand things way later in the game. :)
Dope, it'll probabaly be way later in the game for a puzzle if i do. I mean, I can specilate/theorize on what it all means, but I don't know, is it up to the player to decide or does it jave an actual story?