Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
6 days will not kill all of the infantry, and if all we are talking about is how long you want to watch it then that doesn't affect anything. As it stands siege artillery is already rather good, 5 siege guns at 10 days, with boosted destruction and cheaper shells kills tons, as is.
Also don't forget the enemy is demoralised the whole battle after that, the more days you have the more the morale is permanently reduced. Siege artillery is pretty darn good. But I have no great desire to watch it for 100 seconds.
The British fighting at Somme may tell other stories...
you are entitled to your opinion obviously, but I I can assure you it would hurt my enjoyment. I don't want to wait that long for my pre game artillery to tell me what it did. I just want it to tell me what it did and then let me play. I have no desire to wait for no reason over many battles per campaign. I was constantly launching 10 day siege strikes yesterday, that is close to 2 minutes for your suggestion, and as my games often finish in about 15 minutes that is way over 10% extra. Over the battles I fought yesterday that would have added probably 20-30 minutes to the campaign - no I don't want to spend an extra 20-30 minutes per campaign watch artillery animations.
I mean if it was something you could switch on as you set it the fair enough, just default to 'no' but then you can watch your animation.