The Great War: Western Front™

The Great War: Western Front™

View Stats:
fink Mar 31, 2023 @ 5:54pm
CAPTURING POINTS
So after a costly battle at Verdun, I finished the 20 mins having captured one of the french points. The next turn I go to fight again at Verdun and the control points are all reset with me owning just the two starting ones.

Is there any point capturing land in the battle if it gets reset?
< >
Showing 1-12 of 12 comments
TimThomasCrown Mar 31, 2023 @ 6:16pm 
If you capture all points you get a great victory and take off one star on the province. Do that over again until no more stars and you get the province.

So why attack if you know you can not take all points in 20 minutes? Well they want us to care about national will, score a minor win, win or major win you get more points and the opponent loses more points.

How to score a win or major win? score lots of casualties and take points.

This would work fine if getting major wins from defence wasn't so much easier. Plus I don't see any actual upside to having more territory
Strategyish Mar 31, 2023 @ 6:28pm 
do you not get anything extra for taking key locations? like if you capture Calais and stop the English from spawning?
DropShot Mar 31, 2023 @ 6:57pm 
If you manage to get behind it, it becomes a regular battle. The ridiculous defensive line is only present if you attack from the front.
Vicxent Mar 31, 2023 @ 7:27pm 
There is a purpose in capturing land, I also hate that it resets but this is for balance reasons, capturing land raises your "score" while which essentially puts you in a better spot National Will wise. They are harder to gain than supplies or soldiers imo, and if you can get a cap point that is already good.

Have at least level 1 depot in a minor regions and level 2 or 3 to important locations like Verdun and regions near Calais. And for the first few minutes force a breakthrough absolutely throwing everything you can. 30/30 companies where 18~ companies are assaulting 3-5 are arty supporting, 4~6 companies are defending the other flank. i.e. if your attacking right have 4~6 companies defend the left MGs are optional, place 1-2 if you can because if your attacking the AI will focus in defending. They do attack if you don't have anyone on the other flank so watch out.

I play on half speed because somehow my left click is missing a few clicks. and IF I manage to capture one of the cap before the 12 mins mark it's possible to perform a sweep. If I'm not able to cap a point by then I will slow my assault and try to cap it anyway for a Minor victory. Use arty as much as your supply can. And effective arty usage can silence 5-7 trenches (depends on how clustered they are) and this can save 3-4 companies absolutely worth it.

Most importantly the game is slow and painful I had moments of 20K deaths resulting in a stalemate. contrast that to 5k deaths with 12k kills in a major victory. The game is not your average RTS it is unique in a way. And keep learning the game and AI's weakness. sooner or later that 20 mins timer is more than enough to perform a sweep. Still depends on y our supply though.
fink Mar 31, 2023 @ 7:32pm 
Originally posted by TimThomasCrown:
If you capture all points you get a great victory and take off one star on the province. Do that over again until no more stars and you get the province.

Thank you, this is what i was looking for
fink Mar 31, 2023 @ 7:35pm 
Originally posted by Vicxent:
There is a purpose in capturing land, I also hate that it resets but this is for balance reasons, capturing land raises your "score" while which essentially puts you in a better spot National Will wise. They are harder to gain than supplies or soldiers imo, and if you can get a cap point that is already good.

Have at least level 1 depot in a minor regions and level 2 or 3 to important locations like Verdun and regions near Calais. And for the first few minutes force a breakthrough absolutely throwing everything you can. 30/30 companies where 18~ companies are assaulting 3-5 are arty supporting, 4~6 companies are defending the other flank. i.e. if your attacking right have 4~6 companies defend the left MGs are optional, place 1-2 if you can because if your attacking the AI will focus in defending. They do attack if you don't have anyone on the other flank so watch out.

I play on half speed because somehow my left click is missing a few clicks. and IF I manage to capture one of the cap before the 12 mins mark it's possible to perform a sweep. If I'm not able to cap a point by then I will slow my assault and try to cap it anyway for a Minor victory. Use arty as much as your supply can. And effective arty usage can silence 5-7 trenches (depends on how clustered they are) and this can save 3-4 companies absolutely worth it.

Most importantly the game is slow and painful I had moments of 20K deaths resulting in a stalemate. contrast that to 5k deaths with 12k kills in a major victory. The game is not your average RTS it is unique in a way. And keep learning the game and AI's weakness. sooner or later that 20 mins timer is more than enough to perform a sweep. Still depends on y our supply though.


Thanks for the write up. I like the slow pace, it's unique. But not sure how I feel about the points reseting. Seems like it would be more worth it if capturing an entire sector's points could be cumulative. Either that, or remove the time limit.
Machiavelli Mar 31, 2023 @ 7:39pm 
Or can you just encircle regions. That gets your bloodless victories.
Vicxent Mar 31, 2023 @ 7:45pm 
Originally posted by fink:

Thanks for the write up. I like the slow pace, it's unique. But not sure how I feel about the points reseting. Seems like it would be more worth it if capturing an entire sector's points could be cumulative. Either that, or remove the time limit.

Points resetting is definitely done for balance, because having essentially an FOB would make future assaults easier and sweeps far more likely. I do wish the map would "extend" if you capture it though, so you can keep it but I don't think the devs will make this. Time limit is a chore especially early game I can agree with you on that. and especially considering 1 battle simulates an entire month of fighting.
Max Apr 1, 2023 @ 9:03am 
Originally posted by Vicxent:
Originally posted by fink:

Thanks for the write up. I like the slow pace, it's unique. But not sure how I feel about the points reseting. Seems like it would be more worth it if capturing an entire sector's points could be cumulative. Either that, or remove the time limit.

Points resetting is definitely done for balance, because having essentially an FOB would make future assaults easier and sweeps far more likely. I do wish the map would "extend" if you capture it though, so you can keep it but I don't think the devs will make this. Time limit is a chore especially early game I can agree with you on that. and especially considering 1 battle simulates an entire month of fighting.

I think it's bs. it makes future assaults easier, yeah, but the opponent could attack the next turn to retake it, or if you wanted to attack from that point they get time to prepare a defence/counterattack.
IveGotNoIdea Apr 1, 2023 @ 9:47am 
IMO, control points should only reset once you get a Great Victory. Until that happens spending a battle to take one control point and push forward should be a valid tactic that resembles the tug of war that happened in WWI. Otherwise the only reason to attack when you know you won't win is to keep the region from recovering a star. Then just cease fire and call it a day. Why waste resources for no gain?
Ninjafroggie Apr 1, 2023 @ 9:53am 
Originally posted by IveGotNoIdea:
IMO, control points should only reset once you get a Great Victory. Until that happens spending a battle to take one control point and push forward should be a valid tactic that resembles the tug of war that happened in WWI. Otherwise the only reason to attack when you know you won't win is to keep the region from recovering a star. Then just cease fire and call it a day. Why waste resources for no gain?
you have to do at least SOMETHING of value in that attack or you'll take more loss of national will than the enemy...remember the defender STARTS with a 500 point score advantage. So, you'll have to shell the crap out of the enemy for a little while just to get to even scores.
IveGotNoIdea Apr 1, 2023 @ 12:29pm 
Originally posted by Ninjafroggie:
you have to do at least SOMETHING of value in that attack or you'll take more loss of national will than the enemy...remember the defender STARTS with a 500 point score advantage. So, you'll have to shell the crap out of the enemy for a little while just to get to even scores.

Whole 10 points. Or not even that. So unless you attack dozen provinces per turn, you will be fine. Better spend some national will than waste money on supplies and manpower.

Truth to be told, attacking has to be buffed a bit because right now the easiest way to win is to... do nothing. Just wait unitl the AI runs out of national will in suicide attacks.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 31, 2023 @ 5:54pm
Posts: 12