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As far as i know
It gets the general gist but some mechanics or behaviours are clearly motivated by game play considerations over a faithful depiction, such as artillery suppressing troops but causing very little concrete damage.
Once more, each year, major powers burned BILLIONS of rounds of ammo. And this is a time where people were designing machine guns with walking fire in mind.
Suppression was more than a thing.
Not realistic enough: Company of Heroes 2 vanilla
Now one can argue as to how or if such things can be implemented in this specific game in a "fun" way. Fun is highly subjective. But as far as I am concerned, any wargame that lacks such basic features can never be called realistic.
How would you go about this, then? I'm very curious. Because you're essentially the leader. You're in control.
https://www.youtube.com/watch?v=CSJL07fYtXs