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Historically speaking you are absolutely right! It would be utterly suicidal to use a flamethrower in a trench.
My concerns are more about gameplay and balancing.
Customers expect a flamethrower to do its job (burning the enemy). Unfortunately, this flame attack is not performed reliably in the game.
At the same time, the unit is very expensive and therefore not cost-effective.
Adding pistols and improving the melee value would certainly benefit the unit performance, but the flame attack would still be carried out too rarely.
It does take a lot of wood in a trench for a flamethrower to make it fully impassable, and that doesnt burn forever.
1 min 15
Also afaik early war (and for germans, all) flamethrowers had a tendency to lose range the more they fire. So gotta keep that in mind, their maximum range is onlyachieved with the first ''volley'' (or whatever you call that for a flamethrower)
Well it's ♥♥♥♥♥♥♥♥.
And i don't have a specific source regarding the lifespan of flamethrower operators in ww1 but i suspect the 4 minutes thing is BS as well.
Absolutely! Maybe it would also help if the flaming attack was activated automatically jut before the start of melee combat. like the grenade throw of the raider units.