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The game has been designed as an arcade game and should be treated as such. Adherence to reality is a nice plus, but not a necessity.
(Again, an actual simulation of the Great War would have you draw plans for the battle and then watch it unfold like a movie, and that movie would be a comedy of errors.)
The complaint here is balance: elites too stronk. But that's just moving sliders around, no need for a complex system to fix that.
And in a fast-paced multiplayer, a complex experience system makes little sense. You want to identify at a glance what the threat is so as to react accordingly. Map sizes and unit speed aren't exactly like Ultimate General.
So having conscript-base-elite makes sense.
What I think is missing, as a mechanic, is for the campaign to have brigades able to move from conscript to base (and not spend the whole war fresh from the boot camp) to elite and conversely, on attrition, from elite to base to conscript. It would be part of making the grind more meaningful, along with dynamic maps and persistent defenses.
And talking balance, we also have each faction whose infantry has bonuses: the brits' fire farther and more accurately, the belgians have more morale and the French cost less. That's cute but also bullsh- and I think base infantry should be generic, whereas such buffs should be kept for the elite.
There, at the elite level, the Brits' can specialize in dakka, the Belgians can be stone walls and then the Germans be beasts in melee? I don't know, and the French can still be dirt cheap or level up faster. It's gimmicky but at the elite level it would probably make more sense -- and be more intuitive.
There is also an ideology behind this complaint: every soldier was the same. It was a meatgrinder and all that and so those buffs are more like stereotypes than anything else. They don't bring much to the gameplay other than "we could".
Tl;dr sure, some work there would be good but let's not ask the game to be something else than an innovative arcade RTS.
I mean, to me these are the units that were active and served since before the war started, think of the remnants of the original standing armies.
I am not sure if the game can properly reflect something like the Somme, where the defending Germans took horrendus losses. In fact, if I am not mistaken, that's where their units actually lost the veterancy advantage over the allied troops (and wouldn't even be able to endure a two or three more battles of such intensity).
Elite Troops exist purely for the sake of existing, so that there's a tier of soldiers above "Basic Infantry."
Arguing what they represent, historically, is pretty much redundant, as these units exist for gameplay purposes.
Do they represent veterans?
Do they represent soldiers who have receive "elite" tier training?
Do they represent pre-war regulars?
The honest answer is: Yes and No to all of the above.
Actually, the Germans are the ones that's bog generic, and therefore the worst of the basic infantry, in exchange the Germans have the Privilege of having Conscripts XD(they are actually ridiculously good, the conscripts, its just how the statement sounds)
As for why Elites are so much better in Melee than regular troops-that actually makes sense, consider that the normal infantry at BEST have a month or so's worth of training, basic bayonet drills at best, and likely no prior CQC Combat Experience. A veteran whom at least has been bloodied, if not experienced in CQC Battle, especially if he has the foresight to get weapons better suited to Trench Brawling is going to wipe the floor with the newbie, in fact that's the story of war pre-gunpowder, why experienced warriors were so much better than fresh levies. Gunpowder changed that with even the rawest recruit being able to easily kill a veteran with a shot(it still applies in this game, as Veterans don't have appreciably more survivability while under fire) So considering that Melee is the only area that Veterans are significantly better than Regular Infantry(I know they do more rifle damage, but that damage is so extreme to bring up what's the point in the difference) is in Trench Melee and melee meat grinding, so let them have that upside
As for where the veterans come from, just look at the historical sources of the Elite troops
It could be very physically fit and devoted troops, like the French Foreign Legion, or the fresh recruits given to the German Stormtroopers
It could just be veterans of combat, drawn from those that survived the meat grinders(which you actually end up with a surprising number of these considering the combat in the game, usually with each company having about 1/10th of its men surviving minimum)
Heck we have enough of the latter that could easily explain away the elite troops, but if not then the former, them getting the Creme of the Crop of the recruits, plenty explains it as well