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I mean, that's more or less the time you have. Time stops as you start capturing.
Exactly. I would suggest a pre-campaign option for battle duration.
Played a fight on Verdun where AI literally sat and barraged my frontline for 15 minutes before calling a ceasefire, I'd like to at least keep the hard cap on my time wasted during a battle like that.
Something I've found useful, and has won me a few Great Victorys as opposed to Major Victories is that the timer stops when a point is contested, so if used right, where you are taking advantage of the capture timer to continue the assault as opposed to consolidating around the captured point(it matters little if the AI does a Hard Counter-Attack, in fact if they start re-capturing the point, that gives you more time to bust open the heavily fortified bits of their line) and in this way I've had battles where I had ~30-35 minutes
To be fair, each Corps is dedicating 5K men, which isn't a corps-that's just a single division of that corps to an attack, so even if a Corps' full forces were wiped out that would still mean the rest of the Corps is still intact(and that probably is the logic behind the reason why Corps stay at full strength when attacked from multiple directions as well)
I guess that's why you should build bunkers in major defensive areas, so you don't have to worry about large attrition during enemy pre-battle bombardment and rush your dudes back out when the enemy is actually doing their assault
Just imagine this situation playing out in either high commands:
Colonel to General: General we almost achieved total victory. One more push with some of the available reserves and the enemy is defeated.
General to Colonel: It is too late Colonel. My watch shows that the battle lasted 19 minutes and 44 seconds. Order the the troops to retreat to their original positions in 16 seconds. We'll try again next month.