The Great War: Western Front™

The Great War: Western Front™

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vicentlazar Apr 25, 2023 @ 4:17am
Barbed wire
I think barbed wire is too expensive as it is now. You need 3 sections for 30 supply to cover the length of a trench, thus making its use in the early war very situational because you can build another trench instead. I would half its cost to 5 (2 or 3 with the tech upgrade) and make razorwire 10 supply cost. They can make artillery fire more effective at destroying it as an offset for this. What do you guys think?
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Showing 1-15 of 15 comments
Vuld_Edone Apr 25, 2023 @ 4:29am 
Agreed.
It's already upsetting enough that I tend to build trenches close to the enemy, leaving almost no space for barbed wire when the tech is unlocked... whereas in reality you would have three layers of the thing... but at its current price and for what it does I don't even bother.

I would actually make it dirt cheap, either 2-3 supplies if you lose it after the battle or 5 supply if you keep it (and it gets repaired).
...
A bit off-thread but actually, I would make it 2 supplies either way. Most defense battles are with 4 companies or less, so you are hurting for supplies anyway, and the temptation to add arti' is high. Supplies for defenses is therefore always limited, and so even at 5/patch I would probably still pass.
Make it as cheap as a basic trench, and then reduce prices all around even more.
TheRealMuehle Apr 25, 2023 @ 6:23am 
Cheaper wire would be great. Also, it would be nice if we could delete our wire from previous battles. For example if we switch from defense to attack and want to place artillery in a more forward position. Or replace the normal barbed wire with razorwire!!! At least the ability to upgrade the wire would be nice!
Cronos341 Apr 25, 2023 @ 7:27am 
Originally posted by vicentlazar:
I think barbed wire is too expensive as it is now. You need 3 sections for 30 supply to cover the length of a trench, thus making its use in the early war very situational because you can build another trench instead. I would half its cost to 5 (2 or 3 with the tech upgrade) and make razorwire 10 supply cost. They can make artillery fire more effective at destroying it as an offset for this. What do you guys think?
yea it should cost 5 supply with the price reduction dropping it down to 2 supply with razor wire costing 10
Cronos341 Apr 25, 2023 @ 7:29am 
Originally posted by TheRealMuehle:
Cheaper wire would be great. Also, it would be nice if we could delete our wire from previous battles. For example if we switch from defense to attack and want to place artillery in a more forward position. Or replace the normal barbed wire with razorwire!!! At least the ability to upgrade the wire would be nice!
i like not being able to delete defenses. forces you to plan further ahead, my tip is to always place arty, regardless of attacking or defending, regardless of if you want to use it, place your defenses, then delete it. youll have pre planned places for your light and heavy guns in the event you want to go on the attack. think of it as simulating moving up the arty from the rear
Barbed wire and trenches are super, super expensive compared to a few other things:

Tank is 60 supply! That same amount for one tank buys only a couple trenches or enough barbed wire to span like 1/16th of some maps. The cost-benefit there wildly goes in favor of the tank, which is cheaper than even a light arty unit.

But arty, too... defending a trench with heavy arty (90 supply per unit) makes more sense than throwing two or three advanced trenches onto the map. I'll just bombard the horde as it moves through as a blob, and that's way more cost effective, and much more flexible since it can be fired anywhere and doesn't need the pre-planning that trench placement does.


To me, barbed wire should be cheaper than a trench, or close in price. Since it is a shorter object than a trench, I agree, it should cost less per unit since more units are needed to span the map.

But trenches too... the advanced trenches are so pricey, I almost never use them. I only use them as a bait to put ahead of a line that then covers it while elite units hunker down for the inevitable melee.

Like, I get it, the entire front should not be advanced trenches... but right now, it's rare I have more than a section or two of advanced trenches on any tactical map ever.
Cronos341 Apr 25, 2023 @ 11:29am 
Originally posted by Aluminum Elite Master:
Barbed wire and trenches are super, super expensive compared to a few other things:

Tank is 60 supply! That same amount for one tank buys only a couple trenches or enough barbed wire to span like 1/16th of some maps. The cost-benefit there wildly goes in favor of the tank, which is cheaper than even a light arty unit.

But arty, too... defending a trench with heavy arty (90 supply per unit) makes more sense than throwing two or three advanced trenches onto the map. I'll just bombard the horde as it moves through as a blob, and that's way more cost effective, and much more flexible since it can be fired anywhere and doesn't need the pre-planning that trench placement does.


To me, barbed wire should be cheaper than a trench, or close in price. Since it is a shorter object than a trench, I agree, it should cost less per unit since more units are needed to span the map.

But trenches too... the advanced trenches are so pricey, I almost never use them. I only use them as a bait to put ahead of a line that then covers it while elite units hunker down for the inevitable melee.

Like, I get it, the entire front should not be advanced trenches... but right now, it's rare I have more than a section or two of advanced trenches on any tactical map ever.
i disagree about the trench costs. main reason being that you dont have to pay those costs everytime. dont have alot of supply? throw down a bunch of the 2 cost trenchs. then next battle, upgrade some or all. rinse and repeat. ive come out of every battle where i was defender as the clear victor in terms of replinshment costs and usually i take what the game predicts will be a major loss and come out with a stalemate at worst. all thanks to good trench placement. i dont even use arty at all, and i mean literally at all, when im defending. there has literally been no need
Marius Apr 25, 2023 @ 9:28pm 
Originally posted by Cronos341:
Originally posted by Aluminum Elite Master:
Barbed wire and trenches are super, super expensive compared to a few other things:

Tank is 60 supply! That same amount for one tank buys only a couple trenches or enough barbed wire to span like 1/16th of some maps. The cost-benefit there wildly goes in favor of the tank, which is cheaper than even a light arty unit.

But arty, too... defending a trench with heavy arty (90 supply per unit) makes more sense than throwing two or three advanced trenches onto the map. I'll just bombard the horde as it moves through as a blob, and that's way more cost effective, and much more flexible since it can be fired anywhere and doesn't need the pre-planning that trench placement does.


To me, barbed wire should be cheaper than a trench, or close in price. Since it is a shorter object than a trench, I agree, it should cost less per unit since more units are needed to span the map.

But trenches too... the advanced trenches are so pricey, I almost never use them. I only use them as a bait to put ahead of a line that then covers it while elite units hunker down for the inevitable melee.

Like, I get it, the entire front should not be advanced trenches... but right now, it's rare I have more than a section or two of advanced trenches on any tactical map ever.
i disagree about the trench costs. main reason being that you dont have to pay those costs everytime. dont have alot of supply? throw down a bunch of the 2 cost trenchs. then next battle, upgrade some or all. rinse and repeat. ive come out of every battle where i was defender as the clear victor in terms of replinshment costs and usually i take what the game predicts will be a major loss and come out with a stalemate at worst. all thanks to good trench placement. i dont even use arty at all, and i mean literally at all, when im defending. there has literally been no need

That would work if the game wouldnt have you pay for the trenches every time. Sure, it should be possible to build up your trench system over multiple battles, improving your trenches.
But right now you just drain your supply. Especially if you have less troops than before, you will just start with 0 supply, or the game will even delete trenches.
(Unless that has been patched, then ignore what I said)
Originally posted by Marius:
Originally posted by Cronos341:
i disagree about the trench costs. main reason being that you dont have to pay those costs everytime. dont have alot of supply? throw down a bunch of the 2 cost trenchs. then next battle, upgrade some or all. rinse and repeat. ive come out of every battle where i was defender as the clear victor in terms of replinshment costs and usually i take what the game predicts will be a major loss and come out with a stalemate at worst. all thanks to good trench placement. i dont even use arty at all, and i mean literally at all, when im defending. there has literally been no need

That would work if the game wouldnt have you pay for the trenches every time. Sure, it should be possible to build up your trench system over multiple battles, improving your trenches.
But right now you just drain your supply. Especially if you have less troops than before, you will just start with 0 supply, or the game will even delete trenches.
(Unless that has been patched, then ignore what I said)
You understand that the game doesn't use the same map plot when they attack from a different hex right ?
Marius Apr 25, 2023 @ 9:38pm 
I understand that. And if you play on the same map (so, same hex-hex border) you will notice a massive drop in supplies as the game rebuys all your previously built defences.
Doesn't happen here ? The last patch fixed that issue.
Marius Apr 25, 2023 @ 9:55pm 
Did it? Great. I didn't have many defensive battles since the last patch as the AI always immediately surrenders :)
Have to look into it.
In that case, yeah, slowly building up your defence bit by bit makes improved trenches way more useful
Zyhgar The Phoenix Apr 25, 2023 @ 10:06pm 
News latest update in fixes tab.
Emplacements
Fixed an issue where players were charged supply for persistent trenches.
Cronos341 Apr 25, 2023 @ 11:57pm 
yea that got fixed. so now its super practical to end up with great trenches after 2 or 3 battles and even makes the super expensive bunkers more viable
Mike May 4, 2023 @ 6:23am 
I find a price of 10 or 7 for barb wire is okay.
7 is a weird number I'd rather it be like a 5 so i don't have like weird as supply values
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Date Posted: Apr 25, 2023 @ 4:17am
Posts: 15