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It's already upsetting enough that I tend to build trenches close to the enemy, leaving almost no space for barbed wire when the tech is unlocked... whereas in reality you would have three layers of the thing... but at its current price and for what it does I don't even bother.
I would actually make it dirt cheap, either 2-3 supplies if you lose it after the battle or 5 supply if you keep it (and it gets repaired).
...
A bit off-thread but actually, I would make it 2 supplies either way. Most defense battles are with 4 companies or less, so you are hurting for supplies anyway, and the temptation to add arti' is high. Supplies for defenses is therefore always limited, and so even at 5/patch I would probably still pass.
Make it as cheap as a basic trench, and then reduce prices all around even more.
Tank is 60 supply! That same amount for one tank buys only a couple trenches or enough barbed wire to span like 1/16th of some maps. The cost-benefit there wildly goes in favor of the tank, which is cheaper than even a light arty unit.
But arty, too... defending a trench with heavy arty (90 supply per unit) makes more sense than throwing two or three advanced trenches onto the map. I'll just bombard the horde as it moves through as a blob, and that's way more cost effective, and much more flexible since it can be fired anywhere and doesn't need the pre-planning that trench placement does.
To me, barbed wire should be cheaper than a trench, or close in price. Since it is a shorter object than a trench, I agree, it should cost less per unit since more units are needed to span the map.
But trenches too... the advanced trenches are so pricey, I almost never use them. I only use them as a bait to put ahead of a line that then covers it while elite units hunker down for the inevitable melee.
Like, I get it, the entire front should not be advanced trenches... but right now, it's rare I have more than a section or two of advanced trenches on any tactical map ever.
That would work if the game wouldnt have you pay for the trenches every time. Sure, it should be possible to build up your trench system over multiple battles, improving your trenches.
But right now you just drain your supply. Especially if you have less troops than before, you will just start with 0 supply, or the game will even delete trenches.
(Unless that has been patched, then ignore what I said)
Have to look into it.
In that case, yeah, slowly building up your defence bit by bit makes improved trenches way more useful
Emplacements
Fixed an issue where players were charged supply for persistent trenches.