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What I meant is this isn't supposed to be a Total War "paint the map" style game.
This is more of an "ultimate objective" or even a side objective. Similar to a "Grand Campaign Victory" in Total War.
Either way, what i was getting at is that either capturing the HQs (like paris) or bleeding out your enemies should be viable opportunities. But as is, taking the HQ is just a no.
Eh, the largest exchanges of territory on the Western Front that I'm aware of came at the very start of the war (German's initial offensive into France through Belgium), and then at the very end of the war (Second Battle of the Somme by the Allies and Germany's Operation Michael, both in 1918).
These were 'not' big exchanges of territory, except when viewed in the context of WWI.
like why even have a map so big then like whats the point... you cant push the line more than 1 hex anyway. And if you think its historical that the entire entente gives up because the germans pushed one hex. i just feel it was not play tested tbh
That's kind of what happened though - just on the Central Powers side.
The Central Powers launched Operation Michael, pushed "a few hexes" into France, and got bled dry in the process.
Then the Allies launched the Second Battle of the Somme, and made relatively meager territory gains on the Central Powers - gains that were only "huge" by the standards of WWI.
I'm sorry, but this was 'not' a mobile war.
This would be like asking to have static trench lines in a World War Two game.
The issue here is many tiles are "just" two stars. That would mean taking a hex in a single battle - at which point we've got a paint the map scenario.
In which case, why ever attack Three+ star tiles? Why not just encircle them by one-shotting Two-star hexes?
But like. When germans attacked verdun, the french first defended, the germans pushed on until they took douaumont, and then as germans defended the french went on the offensive for most of the remaining 10 months, until they got most of the ground back.
Given we cannot keep small ground gains in maps, would this not best be portrayed in game as germans taking over the verdun hex and the french taking it back?
The issue is the "all or nothing" nature of the hexes.
You're talking about territorial gains "inside" of the ground represented by that hex.
And let's be real, if we can one-shot hexes (under any circumstances), there's no way any of us are not going to instantly abuse that to encircle three+ star hexes.