The Great War: Western Front™

The Great War: Western Front™

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Zimmermann Mar 29, 2023 @ 12:46pm
Paris ?
Did anyone even get close to taking Paris? Like i win every battle or stalemate. but i cant even get close to Paris before i "Win" the game...
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Showing 1-15 of 46 comments
Hexagoros Mar 29, 2023 @ 1:07pm 
Functioning as intended. This game is about attrition warfare.
Yuithgf Mar 29, 2023 @ 1:08pm 
Originally posted by Hexagoros:
Functioning as intended. This game is about attrition warfare.
I will say, there are definitely stages where the war moved a bunch. The germans got to the marne twice after all.
Zimmermann Mar 29, 2023 @ 1:09pm 
why they even have it as a intro, you win if you get Paris. but its like impossible
Hexagoros Mar 29, 2023 @ 1:11pm 
Originally posted by Yuithgf:
Originally posted by Hexagoros:
Functioning as intended. This game is about attrition warfare.
I will say, there are definitely stages where the war moved a bunch. The germans got to the marne twice after all.

What I meant is this isn't supposed to be a Total War "paint the map" style game.

Originally posted by Zimmermann:
why they even have it as a intro, you win if you get Paris. but its like impossible

This is more of an "ultimate objective" or even a side objective. Similar to a "Grand Campaign Victory" in Total War.
Last edited by Hexagoros; Mar 29, 2023 @ 1:13pm
HistoricalGamer Mar 29, 2023 @ 1:13pm 
Originally posted by Hexagoros:
Originally posted by Yuithgf:
I will say, there are definitely stages where the war moved a bunch. The germans got to the marne twice after all.

What I meant is this isn't supposed to be a Total War "paint the map" style game.
Are there any techs which allow you to destroy more than 1 star per attack? Some sort of late game tech that lets you open things up a bit would be historical I think. Because the war became much less fixed for both sides for a variety of reasons later in the war.
Yuithgf Mar 29, 2023 @ 1:14pm 
Originally posted by Hexagoros:
What I meant is this isn't supposed to be a Total War "paint the map" style game.
Sure but i still think taking over a hex tile should be easier. Not by a much, but slightly. It's near impossible to replicate the german 1914 or 1918 offensives as is. Or the hundred days offensive.
Yuithgf Mar 29, 2023 @ 1:16pm 
Originally posted by HistoricalGamer:
Are there any techs which allow you to destroy more than 1 star per attack? Some sort of late game tech that lets you open things up a bit would be historical I think. Because the war became much less fixed for both sides for a variety of reasons later in the war.
Idk man, early war was pretty mobile...

Either way, what i was getting at is that either capturing the HQs (like paris) or bleeding out your enemies should be viable opportunities. But as is, taking the HQ is just a no.
Hexagoros Mar 29, 2023 @ 1:18pm 
Originally posted by HistoricalGamer:
Originally posted by Hexagoros:

What I meant is this isn't supposed to be a Total War "paint the map" style game.
Are there any techs which allow you to destroy more than 1 star per attack? Some sort of late game tech that lets you open things up a bit would be historical I think. Because the war became much less fixed for both sides for a variety of reasons later in the war.

Eh, the largest exchanges of territory on the Western Front that I'm aware of came at the very start of the war (German's initial offensive into France through Belgium), and then at the very end of the war (Second Battle of the Somme by the Allies and Germany's Operation Michael, both in 1918).

These were 'not' big exchanges of territory, except when viewed in the context of WWI.
Last edited by Hexagoros; Mar 29, 2023 @ 1:18pm
Zimmermann Mar 29, 2023 @ 1:19pm 
also why is it not

Originally posted by Hexagoros:
Originally posted by Yuithgf:
I will say, there are definitely stages where the war moved a bunch. The germans got to the marne twice after all.

What I meant is this isn't supposed to be a Total War "paint the map" style game.

Originally posted by Zimmermann:
why they even have it as a intro, you win if you get Paris. but its like impossible

This is more of an "ultimate objective" or even a side objective. Similar to a "Grand Campaign Victory" in Total War.
like why even have a map so big then like whats the point... you cant push the line more than 1 hex anyway. And if you think its historical that the entire entente gives up because the germans pushed one hex. i just feel it was not play tested tbh
HistoricalGamer Mar 29, 2023 @ 1:21pm 
Originally posted by Hexagoros:
Originally posted by HistoricalGamer:
Are there any techs which allow you to destroy more than 1 star per attack? Some sort of late game tech that lets you open things up a bit would be historical I think. Because the war became much less fixed for both sides for a variety of reasons later in the war.

Eh, the largest exchanges of territory on the Western Front that I'm aware of came at the very start of the war (German's initial offensive into France through Belgium), and then at the very end of the war (Second Battle of the Somme by the Allies and Germany's Operation Michael, both in 1918).

These were 'not' big exchanges of territory, except when viewed in the context of WWI.
The game starts after the race to the sea, so things are not mobile by the starting point of the game. That said my thought was the Spring offensives of 1918, and then the allied 100 days offensive at the end of the war. I'm not suggesting the game let you break through like mad, but it would be interesting if there were a tech that would allow you to reduce a hex by say, 2-3 stars. Taking 1 hex per attack would be very in keeping with the rough pace of those late war offensives. Still slow, but something that does allow some movement.
Hexagoros Mar 29, 2023 @ 1:23pm 
Originally posted by Zimmermann:
like why even have a map so big then like whats the point... you cant push the line more than 1 hex anyway. And if you think its historical that the entire entente gives up because the germans pushed one hex. i just feel it was not play tested tbh

That's kind of what happened though - just on the Central Powers side.

The Central Powers launched Operation Michael, pushed "a few hexes" into France, and got bled dry in the process.

Then the Allies launched the Second Battle of the Somme, and made relatively meager territory gains on the Central Powers - gains that were only "huge" by the standards of WWI.

I'm sorry, but this was 'not' a mobile war.

This would be like asking to have static trench lines in a World War Two game.

Originally posted by HistoricalGamer:
Originally posted by Hexagoros:

Eh, the largest exchanges of territory on the Western Front that I'm aware of came at the very start of the war (German's initial offensive into France through Belgium), and then at the very end of the war (Second Battle of the Somme by the Allies and Germany's Operation Michael, both in 1918).

These were 'not' big exchanges of territory, except when viewed in the context of WWI.
The game starts after the race to the sea, so things are not mobile by the starting point of the game. That said my thought was the Spring offensives of 1918, and then the allied 100 days offensive at the end of the war. I'm not suggesting the game let you break through like mad, but it would be interesting if there were a tech that would allow you to reduce a hex by say, 2-3 stars. Taking 1 hex per attack would be very in keeping with the rough pace of those late war offensives. Still slow, but something that does allow some movement.

The issue here is many tiles are "just" two stars. That would mean taking a hex in a single battle - at which point we've got a paint the map scenario.

In which case, why ever attack Three+ star tiles? Why not just encircle them by one-shotting Two-star hexes?
Last edited by Hexagoros; Mar 29, 2023 @ 1:30pm
Yuithgf Mar 29, 2023 @ 1:24pm 
We are limited by the fact the game resets no mans land every time.

But like. When germans attacked verdun, the french first defended, the germans pushed on until they took douaumont, and then as germans defended the french went on the offensive for most of the remaining 10 months, until they got most of the ground back.

Given we cannot keep small ground gains in maps, would this not best be portrayed in game as germans taking over the verdun hex and the french taking it back?
Last edited by Yuithgf; Mar 29, 2023 @ 1:25pm
Hexagoros Mar 29, 2023 @ 1:28pm 
Originally posted by Yuithgf:
We are limited by the fact the game resets no mans land every time.

But like. When germans attacked verdun, the french first defended, the germans pushed on until they took douaumont, and then the french went on the offensive for most of the remaining 10 months, until they got most of the ground back.

Given we cannot keep small ground gains in maps, would this not best be portrayed in game as germans taking over the verdun hex and the french taking it back?

The issue is the "all or nothing" nature of the hexes.

You're talking about territorial gains "inside" of the ground represented by that hex.

And let's be real, if we can one-shot hexes (under any circumstances), there's no way any of us are not going to instantly abuse that to encircle three+ star hexes.
Last edited by Hexagoros; Mar 29, 2023 @ 1:28pm
Zimmermann Mar 29, 2023 @ 1:30pm 
Originally posted by Hexagoros:
Originally posted by Zimmermann:
like why even have a map so big then like whats the point... you cant push the line more than 1 hex anyway. And if you think its historical that the entire entente gives up because the germans pushed one hex. i just feel it was not play tested tbh

That's kind of what happened though - just on the Central Powers side.

The Central Powers launched Operation Michael, pushed "a hex or two" into France, and got bled dry.

Then the Allies launched the Second Battle of the Somme, and made relatively meager territory gains on the Central Powers - gains that were only "huge" by the standards of WWI.

I'm sorry, but this was 'not' a mobile war.

This would be like asking to have static trench lines in a World War Two game.
Ok you dont know your history then. the germans was losing because they economy starved, and the people starved and possibly communist Revolution coming from the russia. they could literally not win. nothing to do with how the battles was going. like only if they had paris they could talk about "wining", the entente didnt starve and just got the new superpower USA in the war, why the ♥♥♥♥ will USA just give up because france lost 1 hex
Yuithgf Mar 29, 2023 @ 1:32pm 
Originally posted by Hexagoros:
And let's be real, if we can one-shot hexes (under any circumstances), there's no way any of us are not going to instantly abuse that to encircle three+ star hexes.
In 99% of cases that would take several turns to do though, leaving the enemy with time to react.
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Date Posted: Mar 29, 2023 @ 12:46pm
Posts: 46