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If this doesn’t interest you at all I do apologize for the word vomit lol just trying to bring a little history convo into this currently negative forum. Prost!
Okay, but in the real world, no man's land was a lot more than ~50 feet wide, battles lasted longer than 20 minutes, and sight distances are much longer. This is a game, not a simulation, and a whole bunch of things are already abstracted for gameplay purposes. Recon was the core mission of airplanes in the early war, so it's super weird to not have them involved in that at all.
The only thing they are currently useful for early on is the supply boost. There is no reason to ever send them out on missions until the enemy has bombers. I feel like it would have made a lot more sense to have "recon mission" as the default starting mission, rather than the air superiority, which isn't useful until much later. Click a spot on the map, plane goes out and circles that spot for a bit, which then lifts fog of war for a short distance around that spot for a limited time.
...And you could get all that info once the mission is finished.
Idk. Throwing ideas out there. instant spotting via planes would be far from the most ahistorical thing the game has done
the current game version jumping straight to fighters makes no real sense. It misses the most important aspect of ww1 air war - seeing over the hill and through the fog of war.
I can see why they maybe don't use this on the tactical map - the time scale etc is not correct, and you couldn't really counter it - by the time you are shot down you would have already revealed the map.
I can't help but think a better version would make all planes count as region/army intel on the strategic level, so buying planes means you don't have to pay for that form of intel. On the flip side also have planes count as counter intel vs enemy planes - so you position your planes to get a good view of the enemy, or to stop the enemy getting a view of you.
Then leave the tactical planes as they are - which is balloon busting and bmber/intercpeter missions.
Disappointed there is no trench raids.
I like it
This game need more in depth things like this. It is a good start but needs some more depth
I'd do it like this: you assign a recon mission just like you assign a bomber mission--by clicking on a point on the map. Your plane will then go out and circle that target point, and after, say, 20 seconds, fog of war will be lifted in a set radius around the point. The plane will continue to circle and give you vision on that location for a set amount of time (a minute or two, maybe). Then it will head back to the airfield, and fog of war will come back.
The enemy can, at any point, send an air superiority mission to shoot down your recon plane. If they shoot down your recon plane within the first 20 seconds, they will prevent you lifting the fog of war entirely. After than, it will re-establish fog of war (though at that point you may have already seen what you needed to see).
Ok, but how do you communicate the target coordinates? Aircraft have no radios. The spotting ballon has a telephon wire running along the winch which is why it can report what it sees.
If you want to use aircraft, though I don't know if this was done, perhaps instead of direct LOS you get icons to show MG position here, infantry here as "spotting reports." The infantry ones may or may not be still correct. But for static positions like MG nests, and mortars, those would still be valid since they can't move.
Okay, but again, "realism" isn't a compelling argument in a game that is already not particularly realistic. Especially when their solution (no aerial recon at all) is *incredibly* unrealistic.
If you want to be that pedantic about realism, then you shouldn't have any control over units that you send "over the top" after you issue the initial attack order, because in real life they would then have been on their own. They aren't lugging radios across no man's land, after all. Instead, they let you continue to issue commands to them because A) it's simper, and B) it's better from a gameplay perspective.
The game really needs to have aerial recon represented in *some* fashion. The complete absence of it as a game concept, despite having aircraft in the game, is a weird omission.