The Great War: Western Front™

The Great War: Western Front™

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the timer argument solved with next to no effort
tbh they could just add three buttons in the options that are ass follows. 1. remove campaign turn limit. 2. turn off battle timers. 3.(optional) remove unit cap(for thos of us who want to kill our computers(note this one doesn,t need to affect ai). boom problem solved, side note disable achievements with any of these options on just solved the main problem with almost no effort. like really it's single player and all they are doing by not having this is turning away player's with certain preferences and killing their game if they fixed this it would be a great way to get many lost players back into the game. this should of been a OPTION that was made in the first patch not a half fix that made no-one happy. and just pissed everyone off idk what the devs are thinking, but this right here is probs the only way they are going to make both side's happy. timer people get keep timer's and are the ones who get to say it's the right way to play cause they can get achievements while, non-time limit people can play the game for fun and not give a crap about achievements, or "get good" and play the game it was ment to be played i guess. But whatever the case it's still FAR better the the half-measure that we got from the first update.
Originally posted by pg_biffy:
Thanks for the feedback! We are continually reviewing feedback and are looking into ways to expand the options for players to customize their experience :)
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Showing 1-9 of 9 comments
Magos Hudson May 6, 2023 @ 4:16pm 
Option 4 Remove National Will please. But yeah this is fine, games should have options. People should not be forced to play a certain way.
Trench Master May 6, 2023 @ 8:00pm 
Originally posted by Magos Hudson:
Option 4 Remove National Will please. But yeah this is fine, games should have options. People should not be forced to play a certain way.
im not really down for removing fetures outright more like giving more options to make the game less stale but yes adding a way for it to be only capital capture victory would be nice too
Timmer120 May 6, 2023 @ 9:39pm 
I'd like the option to remove National Will, and instead replace it with a system where at a certain point(like say June 1919 or so) both sides get an amount of points(be it from the battles fought, or just be based on the value of the terrain occupied by both sides) as that would allow the game to go on for the crowd that want to fight more while keeping value in winning battles

as for the Battle Timers, I don't like that idea-mainly because it would run counter to how the game is designed and balanced, if you had an infinite amount of time what the players would do is bombard the enemy trenchlines with their heavy arty until they go down to say 100 or 200 supply. This would make the specialized ammo like Air-Burst or Gas EVEN MORE situational in regards to its effectiveness and completely invalidate the options that trade supply for getting stuff done faster. The only way that such a option could be balanced is by having some of the real-world issues like artillery not being REMOTELY as accurate as it is in-game would have to be added, and at that point we're already heading to a completely different game
Trench Master May 6, 2023 @ 10:00pm 
Originally posted by Timmer120:
I'd like the option to remove National Will, and instead replace it with a system where at a certain point(like say June 1919 or so) both sides get an amount of points(be it from the battles fought, or just be based on the value of the terrain occupied by both sides) as that would allow the game to go on for the crowd that want to fight more while keeping value in winning battles

as for the Battle Timers, I don't like that idea-mainly because it would run counter to how the game is designed and balanced, if you had an infinite amount of time what the players would do is bombard the enemy trenchlines with their heavy arty until they go down to say 100 or 200 supply. This would make the specialized ammo like Air-Burst or Gas EVEN MORE situational in regards to its effectiveness and completely invalidate the options that trade supply for getting stuff done faster. The only way that such a option could be balanced is by having some of the real-world issues like artillery not being REMOTELY as accurate as it is in-game would have to be added, and at that point we're already heading to a completely different game
for the end game they could just give both sides a new lower national will say about 100-150 at the endgame start around June 1919 like you said, and give whoever has the more land extra will and remove any national will gain. thus getting the game to end somewhere around the intended time. just ideas not that great at game balance but it would help the war end on time while giving extra buffs to whoever took more ground.

as for your second point it's a OPTION for FUN not balance lost of people like me play solo RTS games for a chill experience and not to go hard on every game we play and adding tho's options will help keep players like me playing your game and willing to buy dlc's and stuff it makes no sense to keep players like me from having a MUCH better time playing your game just cause they can't be bothered to give their game some sandbox and replay-ability elements to it. after all its just like 2-4 button's it wont uproot the whole game most people aren't asking for anything more.
Till May 7, 2023 @ 12:02pm 
I love this game - except the timer. I f'cking hate it.

I want to enjoy the game and not being pushed to hurry against the clock. At least in skirmishes. They should just give us the freedom of choice.
Timmer120 May 7, 2023 @ 6:05pm 
Originally posted by Trench Master:
as for your second point it's a OPTION for FUN not balance lost of people like me play solo RTS games for a chill experience and not to go hard on every game we play and adding tho's options will help keep players like me playing your game and willing to buy dlc's and stuff it makes no sense to keep players like me from having a MUCH better time playing your game just cause they can't be bothered to give their game some sandbox and replay-ability elements to it. after all its just like 2-4 button's it wont uproot the whole game most people aren't asking for anything more.

The main issue that I'd see is this:

99% of the time, the difference would be that you spend 20 minutes pounding whatever you can spot with your Recce Balloons with Heavy Arty, if you have a large Depot or a doomstack of Corps then it'd make the game even easier than the easiest difficulty in the VAST majority of cases even if you include the Elite Buffs. And honestly just waiting an age bombarding the enemy trenches(bonus if the enemy starts sending in fresh troops to take the place of the ones you yeeted) would probably grow very boring very fast

in short, all I'd see out of such a mode is a expedited way that people would get burned out of the game because every battle would be even more similar, and there'd be no reason to change your approach to battles either
RainbowPig May 7, 2023 @ 8:56pm 
I like the timer, i won't list all the reasons for it because everyone has a counterpoint and it's been done to death.

I'd just like to know what they'd do in a defence against a.i. with 10+ corps and an infinite timer. Oh boy what fun would it be to sit there while the a.i. does nothing put pummel your trenches for the entire battle (Of course they'd just arty snipe the balloon, which i think is BS but am also incredibly thankful for since needing a tech to shoot a balloon is stupid AF, and the a.i. just reels in the balloon anyway. So take this as a case where balloon-sniping wasn't a thing, and i think the a.i. kinda just pummels your trenches anyway regardless)

"Devs, pls fix the a.i. tendency to exploit the infinite timer that allows them to sit back and shoot my men 20ft under the earth even though this is exactly why I wanted this feature."

If you're attacking the timer doesn't even matter... unless you're playing Elite, in which case man I wish i could have just 5 more minutes.
Timmer120 May 7, 2023 @ 9:09pm 
Originally posted by RainbowPig:
I'd just like to know what they'd do in a defence against a.i. with 10+ corps and an infinite timer. Oh boy what fun would it be to sit there while the a.i. does nothing put pummel your trenches for the entire battle (Of course they'd just arty snipe the balloon, which i think is BS but am also incredibly thankful for since needing a tech to shoot a balloon is stupid AF, and the a.i. just reels in the balloon anyway. So take this as a case where balloon-sniping wasn't a thing, and i think the a.i. kinda just pummels your trenches anyway regardless)

"Devs, pls fix the a.i. tendency to exploit the infinite timer that allows them to sit back and shoot my men 20ft under the earth even though this is exactly why I wanted this feature."

If you're attacking the timer doesn't even matter... unless you're playing Elite, in which case man I wish i could have just 5 more minutes.

On the one hand it would make Bunkers serve a real role

but something I'd love to see is the reaction of if the AI decided to partake in Cheese and just start doing "Attacks" that'd just be it bombarding your trenchlines until they hit the amount of Supply given by Corps and just start a harsh bleed of Gold because those would probably be hilarious and ironic
The author of this thread has indicated that this post answers the original topic.
76561198090291464 May 9, 2023 @ 9:27am 
2
Thanks for the feedback! We are continually reviewing feedback and are looking into ways to expand the options for players to customize their experience :)
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Date Posted: May 6, 2023 @ 12:02pm
Posts: 9