Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and i have no idea what your talking about 180 no scoping, but if your talking about units shooting enemy units to the rear of the trench, that's what you would do, you wouldn't knowingly keep your back to them
Because British command had thought that the artillery bombardment would be so powerful it would utterly flatten all the German defenses and defenders, hence why they lifted it early and let a pause. Which of course let the almost-entirely-intact German units come out of their shelters and take up positions to devastate the attackers.
This is pretty much what you see when the German AI Yolo Charges you at Chateau-Theirry, ((though even the AI Scripting isn't THAT dumb and they do spend time trying to do mid battle bombardment to do things like kill your tanks and destroy the machine gun emplacements). And that is how it should go.
But troops shouldn't recover from a bombardment in three seconds flat and have a third strength rifle unit that just got suppressed hose down two full strength raider units.
The game should punish you for not properly preparing your attack (and hurt the AI for doing the same, but you shouldn't have troops recover this quickly from bombardment to almost full fighting capacity.
The fact that Passchendaele was chosen for the Historical Battle highlight in spite of showcasing the flaws with this mechanic baffles me.
Yeah Yeah.... I see your Nek and raise you Bersheba, where Turkish troops were baffled by the Australian decision to not dismount and so were wrongfooted by a straight up charge.
And lest we think this was simply because of different nature of the defenses in the Levant, the late war Belgians did a similar thing when they flatly charged cavalry against the German trenches at Burkel and - with proper preparation and armored car support (another thing I think is sorely missing in the game and tech tree thus far) - routed the Germans.
Feats like those are simply Not Possible in the game as it is right now, because pretty much every German can mad minute as competently as the 1914 BEF and both sides shrug off artillery fire like it is a minor inconvenience.