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And maybe transfer a defensive battle into an offensive one by crushing the attackers, counterattacking, and conquering the enemy's position and headquarters trench.
Big thank you for releasing a demo, even though it has convinced me not to purchase.
I think the core mechanics work wonderfully, but the aesthetics and graphics leave a lot to be desired.
Too bad, and that from former greats of the C&C Universe...
For max 25€ it wouldve been a "no brainer", but 35€???
Regarding the long loading times, I do wonder if it could be related to Denuvo. In my experience games that use it have long loading times (but this could also be pure coincidence). Has anyone else made these experiences?
Would not judge a campaign based on demo, because it depicts certain mechanics and it's late stage of the war. "Lack of dynamic and flexible frontlines" is a minus for game about Great War? Really? I like mechanic of stars, but would definitely change stars for shields or something more representative.
I'd like to be able to guide them so they go through an area -without- barbed wire and then attack the trench I want them to, for instance, but instead I have to watch and micromanage them if I want them to do that since queuing isn't a thing.
Positioning and approach matters a lot but not being able to set waypoints restricts your reasonable ability to do this while also managing anywhere else on the battlefield.