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Thanks for playing!
Sorry to hear you've run into an issue!
Can you get in touch via https://customersupport.frontier.co.uk/hc/en-us/requests/new?ticket_form_id=7509765350300 with a copy of your DxDiag and the team can take a look!
~ Viking
I get a decent frame rate with a ryzen 3700 and 2060 super, but with some stutters here and there.
this game is niche. rts is niche. if the game does not run well it will sink. they absolutely can make it work. look at UG Civil War. Total War (current games run well ) , hell even ROME 2 TW runs better. It is just poor optimization. They need to figure something out. This game should easily run 60fps on most rigs max setting. It aint all that pretty.
Done this tons of times with devs and no avail. Ya'll just need to push release if need be and iron out the optimization issues. This game has so much potential and I was super excited to play this. I get it is EA but it def needs a lot of TLC.
I am getting the feeling you don't know much about game making, especially when you said it ain't very pretty and that should mean it should run faster, no, I gave you the reason, it's the entity count, they have tried some optimising like removing the corpses which helps with less rendering, I suspect they will need to find a more efficient pass through and entity rendering, you brought up similar games they too have quite a lot of stuttering when they have thousands of troops in play, and this game has thousands in the tutorial.
Total War is 10x better looking with much more animations and particles etc.
These thousands of troops in the tutorial are damn near silhouettes moving. Not much more detailed than UG Civil War. Defend them all you want. I ain't paying a dime for a game that runs like this. No excuse for that. Perhaps before sending out a game...maybe make sure it is playable. Good thing this demo dropped because I hope they fix it. There are countless threads on this issues. Clearly it is a big problem.
Edit: And you're right. I don't know how to make a video game. Not my field. What I do know is the difference between a game that runs well and a game that is half baked. This is not anywhere near ready for release which is in ..March ? If I am not mistaken.
No, Total War and Civil War don't have thousands of entities until much later in the game(where their performance is normally an issue as well), while thousands of entities is early game in this one, also there's a lot more processing being used for terrain deformation and trenches which are saved.
Also, I said it needed some more optimising, but there's only so much you can do in high entity count games(Total War has been worked on for two decades and still has performance issues, odd you keep saying it's fine), there's a reason they went with a less graphical route and remove corpses to save performance, it would be nice to see a debug mode.
I suspect like Total War, this game might get an option to lower the entity count to help with performance.
or they just lower the detail on entities like UG does. Maybe not to that extreme. Lowering the amount of entities would 100% ruin the immersion of a massive WWI battle. Sadly I guess I wont pick this up unless I see good response on performance.
I suspect they did have that debate within the team about reducing the entity count but feared it might ruin the WW1 look, but Total war is all about big battles as well and many use its option to lower unit count to help performance.
That option would save them so many complaints as well, while they work on performance over time.