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Concerning the foundation of NATO you’re absolutely right.
However, in wargame terminology with “NATO symbols” it is generally referred to symbols that are used to represent a certain military unit e.g. a division, a corps etc. : xx, xxx.
You could call these military or tactical symbols as well though unlike the term NATO symbols this doesn’t refer to a specific style of symbolism.
Additionally, my question aims at finding out whether the devs have created a game that tries to be more or less realistic relating to the units on the campaign map which would give the player an indication what he’s moving around or attacking with since the units in tactical battles can only be represented in smaller than actual numbers.
Imho this would help immersion into the game quite a bit since the coin token type of representation might not be everybody’s cuppa.
NATO Symbols are a symbolic standard to communicate information about certain military actions or resources on the field.
For example, a green square refers to a "neutral" force.
A red rotated Square refers to an enemy force.
NATO Symbols have several layers that include a symbol border/shape often with a filling colour to distinguish Air, Ground, Sea etc and then whether it is "Unknown", "Friendly", "Neutral" or "Enemy".
On top come additional markers and symbols to show what type of "unit" it is, as well as several layers of symbols on top, to give additional information like count, weaponry, range etc.
There are also basic signs. Funnily the Symbol for "Rations" or "Provisions", is a rectangular shape showing a Pac Man Symbol.
You can then make them more complex the more information you have.
For example if the Pac Man Symbol refers to rations, an Arrow shaped red symbol with a PacMan inside woud refer to "enemy rations meant for air", if you added one Dot inside, it would precise that info so you knew it was meant for one troup of air units.
And so on.
So its basically a symbolic logic that has several parts that you can put together in a modular way, to add several information layers.
In case of this game, if you had a trench, you could mark that trench, assign whether its an enemy trench (or allied or neutral (under no ones control) etc), that this trench is occupied by a battallion, that it contains rations, that it is defended by anti-tank weapons, has an ammunition depot and is used for transportation of information to other trenches.
You could mark all of that information in one symbol using the NATO symbolic standard.
Heres an example for a complex symbol:
https://de.wikipedia.org/wiki/Milit%C3%A4rische_Symbole#/media/Datei:Military_Symbol_-_Friendly_Unit_(Solid_Light_1.5x1_Frame)-_Anti-Tank_-_Tank_Destroyers_-_Amphibious_&_Wheeled_CrossCountry_(NATO_APP-6C).svg
Thats what Nato Symbols are.
These Symbols arent unique or limited to the NATO and have been present in wars for ages.
For example a red triangle pointing top is a typical symbol refering to military units of a specific rank since the greek era.
It represents aggressiveness, attack, combat and order.
Pretty much any symbol you can see in the military are old symbols going back for thousands of years.
The establishment or founding of the NATO hasnt anything to do with them existing or being used.
But the NATO obviously took over a lot of already existing symbolic logics and restructured them to their own standard.
And that standard is an established standard, because it is easy to read and understand, while being simple and yet containing all necessary info.
I assume the OP is refering to stuff like what you see on screenshot 5.
Several pretty colourful symbols that are a bit similar to the NATO symbol style.
Or im misunderstanding him.
But a bunch have derailed the thread with nonsense about the founding of NATO because they didnt understand the question.
I'd say, wait for the demo or a dev answer.