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keep in mind it will be much harder to do later in the game as there is an increasing chance of getting a face full of buckshot
Stupid armor is immune to my bicycle kicks! I wonder if they're immune to having other guys kicked into them? Also, I think I set a distance record last night, at the drop zone at the end of the first level (with the truck that comes in with armor and a couple regular soldiers), I sent someone all the way across that wide area with a slide kick. Also, armors can really jump when you get a spike headshot from a crouch, like 8-10 feet.
I still haven't played any FPS that has been as fun as FEAR sheerly for what you can do with the gameplay itself. This really is an amazing game, so satisfying from sound to visuals when you rush into a group of guys and dispatch most of them with melee. Even dying over and over on the same checkpoint is a blast when I can come back and try to kick everyone again.
since fear uses the counter strike logic of 'running faster with a lighter weapon even though you're still carrying the same stuff'
I think it's less about weight and more about the ease of running with said weapon. Pistols and knives allow full arm movement and don't off set your weight as much. tbh you carry more weight in ammunition than weapons lol.
Congrats dude. That is crazy to think about. Sounds like fun!
P.S. Hehe, are you sure that's why you exit it?