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As for two and three, no idea.
Sorry.
And the original?
After installing JoyToKey copy profiles to
C:\Users\NAME\AppData\Local\VirtualStore\Program Files (x86)\JoyToKey
No need for things like pinnacle profiler anymore, Steam lets you do all this within Steam since that update they introduced month or 2 back
https://www.howtogeek.com/234427/how-to-remap-buttons-on-your-steam-controller/
I think they only use to have this feature for steam controllers but now Steam gives support for pretty much *most* controllers
I rather play 3rd-Person games with a controller but FPS?
In that case a mouse feels much better.
Correct me if I'm wrong but are you implying that the game looked subpar for its time ? If that's the case then you're dead wrong because the dynamic lighting and particle effects were ahead of its time.
For the keybindings in FEAR,
"WSAD" movement
"L-mouse" shoot
"R-mouse" melee
"Q" scope
"E" jump
"L-shift" crouch
"F" flashlight
"L-ctrl" grenade selection
"L-alt" grenade throw L-alt
"1", "3" corner peeks resp. left/right
"2" last weapon switch
"mousewheel" weapon select switch
"C" action
"R" reload
"space" slo-mo
"backspace" item drop
"H" medkit
"Z" holster weapon / fists
"Tab" inventory
"i" mission objectives
Some options are omitted and even only with these considered useful, it is impressively a lot. Corner peeks eventually I found useful, though this function at all is rarely present in shooter ganre, rather in stealth focused first person perspective action platformers, especially with thriller vibe. To compare, these are my keybindings respectively for Quake 2 and Doom 3 - we talk about singleplayer focus, so multiplayer specific actions are out:
"WSAD" movement
"L-mouse" shoot
"E" jump
"1-8" weapons selection
"G" grenades
"L-shift" crouch
"Tab" inventory
"space" item use
"backspace" item drop
"mousewheel" inventory scrollthrough
"F1" personal computer
"WSAD" movement
"L-mouse" shoot
"R-mouse" scope
"L-shift" run [drains stamina]
"space" crouch
"E" jump
"R" reload
"F" flashlight
"~", "1-7" common weapons numeric selection
"mousewheel" prioritized weapons selection
"Tab" personal computer
"G" grenade toggle
"Q" special weapon toggle
"X" special weapon toggle
In all cases I omit the walk toggle, as when I want to sneak or proceed steadily, I crouchwalk.
To compare, my original Halo Combat Evolved keybindings, as it is a game closer to FEAR with the way things are constructed, including insta-melee and insta-grenades:
"WSAD" movement
"Q" melee
"space" grenade throw
"L-mouse"' shoot
"R-mouse" zoom
"F" flashlight
"E" jump
"L-shift" crouch
"L-ctrl" grenades selection
"mousewheel" weapon selection
"1", "2" weapon selection
"C", "X" action
"Tab" scores, info
So you see, FEAR appears rather complicated, especially that I would not bind zoom to "R-mouse" as I conventionally do, because it demands a change of habits due to toggle zoom instead of hold zoom, albeit I can see how it cooperates with corner peeks. Generally, there is just too much stuff in FEAR, which in turn takes more controls to manage it. Corner peeks out, multiple grenade types out and we are clear. Then a hold zoom could also be brought in.