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It surely lacks of the ambitious horror element introduced with the first one and the story is rather weird and some enemy types are pretty awkward. (Since when does Armacham have soldiers that are able to walk through walls or summon supportive units by casting lightning? Harlan Wade got killed by Alma in F.E.A.R. and now transformed into the ultimate evil?)
But if you simply want to play a weird shooter with slowmo function or some weird taking-over-enemy function (if you play Fettel), then it's pretty funny.
I've dried my need for the so-called "realistic shooter" by playing CS:S too much.
Only stuff which comes close to realistic shooter I play is Far Cry.
Even though the first one had a weird "monster theme" in it, the later ones are more humble, but still freaky enough to see them as not so boring shooter.
Yet I really like the whole F.E.A.R. franchise as they have solid FPS combat and a freaky theme, which set them apart from other FPS.
Even though, as often said, the first one introduced the horror elements the best, while the later are rather strange.
Still my taste isn't 100% accurate when it comes to strange FPS.
For example, I never got into Doom. Even bought the newest one but barely played it.
Not even more than 2 hrs of playtime, simply as that demon killing rampage bored me pretty quick.
For the sake of comparison, this mod HERE for is looking nice, next to appearing very competent and innovative. This one, on the contrary, is arcade style. You can use the "autoexec" manual config from the first mod to enhance the aesthetics in this one.
When it comes to FEAR, actually it does not buy me. What I think this title is at the core, is a military combat simulator. Not a game, but a tool instead. It is gamified, but finally as a game, FEAR carries a burden of being a sandbox-like thing. It is repetitive, dull, overly minimalistic, but on the otherhand it is polished as far as it gets with what it does feature as primary function - the combat resolution. Slo-mo I see as an addon, which as it happens became a trademark feature, though far stretched it is to suppose FEAR has any copyright on the function of slo-mo in gaming.
Thanks for the recommendation, but either Doom 3 is listed under my "Hidden" games.
So I won't try it, simply as I cannot get into it.
For me a base game is important. If I don't like that, I neither would try it with mods.
Simply as there are tons of games and I am not about to try to get into one forcefully.
I only have a few games in my library set to hidden.
But if so, these are the ones I definitely won't play for good.
I understand that if you dislike the vanilla, you will not get into mods. When it comes to me, actually I liked Doom 3 for the environments and how it tried to reach from Doom to System Shock 2 vibe, with some minor but noticeable success. Though I thought, there are things which could be better. Fortunately, Doom 3 is very moddable and has very abundant modding scene, which means, there are people interested in this game to the point where they dedicate their time making it better or at least suiting their likings.
But you are right, there are tons of games and focusing on the modding scene of few - especially if it is rich - will make one somewhat stuck on that titlle. Nonetheless, if big modding equals replayabilty time, the money value of the title is definitely worth it.
There is the option "Set Categories..."
A pop-up window appears, where you have a checkbox called "Hide this game in my library".
If you tick this box, from now on, this game won't show up in your overall "Games" category but rather in the "Hidden" category.
I do that for some games I really am not interested in.
True statement.
Morrowind, Oblivion, Skyrim, ...
Fallout 3, Fallout New Vegas, Fallout 4, ...
They never would be this successful and still alive without their modding community.
It is amazing what you are able to do with Morrowind's graphic by mods.
And I guess there are many other games that have great mods to enhance them.
Yet, Bethesda games are known for having the biggest modding community.
The truth is that the same greedy sobs who took hollywood are now taking control of gaming industry...the perfect exemple is EA and their looting boxes.
It had some nice gameplay elements and the two characters and their differences including coop was pretty nice.
But I agree, that the first one has the best atmosphere.
Furthermore I have emphasised, that the sequels aren't that good compared to the first one, but still proper shooters.
For example I would prefer F.E.A.R. 2 and F.3.A.R. over Doom anytime.
But that's also just a matter of taste.
Hollywood isn't run by one big company.
It's rather many companies who are working there.
Stalker, this one has absolutely furious modding scene.
Maybe, dunno, I am not that much into Bethesda games, did not even play Fallout 3, though have been a big fan of the classics. You could say Doom 3 is now Bethesda, but I have a retail version, original by id. Bethesda did the BFG edition, a console port.
I believe he means the mindset, that the gaming industry is being run over by people who have the same priorities as those who stand behind nowadays common public entertainment, that is, unnecessarily avoiding cheap hacks to grab some cash.
Bethesda is just publisher.
Stalker has some nice mods, but the Bethesda modding scene is still the biggest.
You can simply check on the Nexus.
https://www.nexusmods.com/games
If you sort the games there by the provided mod count the first 7 are all from Bethesda.
I either wrote one mod for Fallout New Vegas last year. XD
Well, kudos to them. Pity though FEAR has so few mods. I found only one apparently complete mod that would make me to replay the game sometime later, the one available HERE.
I think moddability of the game is a thing unique to each title. Doom 3 and Quake 4 run on the same engine, the idTech4 and though both are in need of mods comparably, only Doom 3 seemed to attract the modders, while Quake 4 has been left as it is, that is, simply a meagerly okay game. Pity for the holy Quake franchise in the line of Quake 2 legacy . Albeit, Doom is holy nevertheless.
I am aware of this one, but I refused to use it for my playthrough as you can carry a total of 4 instead of original 3 guns at once.
Even though he tells that he adjusted the AI smartness, my current record will be original.
Well according wikipedia these were the developers:
Developer(s)
id Software
Other
[hide]
Midway Games (1993–97)
Nerve Software (2005)
Bethesda seems not to be one of them.