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thats correct, however the game allows you to change settings like how much resources you get so when reaching the 10 season limit you dont have to start over from scratch again you can start off with a better team
yes and no, in my team mode you can only be on one team, in driver mode you sign a contract with a team and when the contract runs out you can either sign back up with the same team or you can see if other teams are interested in signing you, depending on how well you are doing in the season some teams wont sign you and others might give you better/worse contracts
Some of your questions were answered already, and I agree with what was said.
Career modes shine here for a number of reasons. The calendar is easy to modify, for length and composition. If you play 10-race seasons you can switch every track from year to year. Or go full-season if you prefer. You can alter race length and qualifying type. I like all three -- one-shot, short and full -- and each season in the career I rotate these so I can use them all.
Rules and regulations are accurate, aside from having no sprint shootout.
You have the ability to engineer and develop your car, and the other teams do too. There's a fluctuating hierarchy here that other games do not have. In every racing game the fastest car when you buy the game is probably the fastest car five years later after you've dropped hundreds of hours. The Lotus is still the fastest car in GPL and it's been 25 years! But in this sim the teams rise and fall over time, it quite dynamic, and that stands out in the racing sim field.
The career modes also have changing regulations. It's all rather simplified mechanically, but toward the end of the season you can get a notification that certain departments (aero, chassis, power plant and durability) must have their parts made to conform with next year's regulations. In the past some teams would handle this well, and some not so much, so that when the new season kicks off the order has shifted. If you play long enough, maybe Williams will be top and Red Bull at the bottom. It is possible the way it works. This dynamism is fantastic in what is usually a pretty static aspect of racing sims.
My Team takes it all further. Now you are signing engine deals, hiring drivers, improving your factory, signing sponsors, designing your livery. When the game Motorsport Manager came out years ago I played it and remarked at the time that we need a racing sim that lets you be the owner and the driver at the same time, in essence combining Motorsport Manager with a racing sim where you are the pilot. This is what My Team is and despite the complaints you might read, there is nothing else like it.
Ten seasons is plenty, as I think you'll agree. That can be over 200 races and by this stage you might be keen to start anew.
Standard career is the better option in my view for long saves. In My Team, the progression isn't balanced well, and by third season at the latest your car will be far and away the best. Standard career puts the brakes on a bit since you can't develop your factory, so things go a little slower, plus you have the option to switch teams as Niki pointed out. So what I do is sign with a lower team or maybe a mid-table. I bring them to a title or close to it, then swap to another downtrodden team to raise them up. And now I have the team I built up and just left as rivals on the grid whilst I am farther down the order once again to begin our ascent. In this way I can avoid having the best car and keep the challenge going throughout the career.
guess only thing that would have been nice would to have a career length that of when starting a career in F1 at a young age until the end of your career. maybe in the future perhaps.
I started a career in F2 in one of the previous versions, but not so far in '23. Probably a good way to start, I doubt you'll have much responsibility aside from driving the car. F2 has a different structure for the weekend, like sprints and inverted grids. Good way to start I think.
recently got nascar 5 heat actually as doing some research it was sort of the game I was after, which i'm currently liking quite a lot so hopefully that'll keep me going in the meantime!
Another thing I didn't talk about is the AI drivers can retire, or swap teams, so as the seasons tick by there's this added variability. Driver moves can be turned off, but who does that? It's interesting to see this alternative version of F1 play out on your PC.
My Team also has the added bonus of introducing an 11th team to the grid, which is cool and makes for a better competition, development progression aside.
Teams won't proactively approach you during a season for signing a new contract. Basically, you just have to have your driver ranking (Driver Acclaim) at a certain level before some teams will accept your contract request. You can try for better terms at the risk of losing out on a potential contract, but you can always renegotiate at your next contract cycle even if you get turned down.
Overall, the career mode is still solid though, and if you do full length sessions and races, it'll give you a pretty immersive experience. I almost always take my career drivers into a lower team after F2, like Williams, Alfa, or AT. It can be frustrating at the start of a season in those cars (as it should be), but over time it gets more rewarding as the cars improve and you get familiar with them.
Like others said, it's a max of 10 seasons. But doing full length the entire time will give you many, many hours of a career each time.
Wouldn't be as hardcore here, would defo want shortest duration for each race. Assume that's also possible to have a good race length reduction?
But few come from F2 and go to the top half of the table.
So just use your judgement. Set house rules. If you're going to come up from F2 you should be joining Stake (I know), Haas, Alpha Tauri (or whatever they are about to become) and that level.
Then set some sort of threshold for moving up again, if you are not keen on bringing your first team along for the ride. 15th or better nets a move to Alpine, or 12th you go to Aston Martin or whatever. Set targets and outcomes then have a bash at hitting them, if a realistic career trajectory is your aim.
And yes, race length is customizable, with a new 35% length setting introduced for F1 23
Quickfire – 3 lap race (safety car disabled by default)
Very Short – 5 lap race (safety car disabled by default)
Short – 25% race.
Medium – 35% race.
Long – 50% race.
Full – 100% race.
I do Long, as it makes strategy more of a factor, tire deg, weather and gives more opportunity for race-altering stuff like crashes, safety cars and red flags. The shortest two might not be options for career.
Honestly, the career experience in F1 23, while far from perfect, has the most customization I've personally seen in a racing game. You really can tailor it to suit exactly the experience you want to have. To me, that's the biggest selling point of it.
That's handy to know with the duration, was playing 5 laps in the trial version. I'm guessing the shorter 25% length races, won't need a pit stop? How long would those races last?
Would probably have been my ideal length as 30-45 probably a tad long, especially with a lot of the preparation time before races with the practice sessions and qualifying etc.
Will probably give that length a try I guess. Decided to order it on the PS5, bout 40% or so cheaper.
Oh and awesome to see Michael Schumacher on there, fav driver and a legend!
25% races are around 10 laps or so depending on the track and 35% is around 20 or so laps
Other thing I guess is the difficulty level to try and tweak. For someone that hasn't really got any knowledge about any F1 technicalities and is a casual PS5 player as it is, would a 33-40 out of 100 setting be reasonable level? (idea being a harder easier level of difficulty based on the above) and end up breaching to lowest medium if I got any better.