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Hard mode only fight is a reference to other Dept. Heaven games particularly Riviera. As far as I understand it is non-cannon ending so feel free to skip.
Easy and normal are much more manageable with morale recovery. Also if you fail any mission and retry you generally keep the accumulated experience and levels so you can eventually bruteforce your way through, althou retrying even once blocks you from obtaining couple powerful items.
If you don't care about 100% - and you shouldn't as it is torture - play on a lower difficulty.
All I know is:
- Infinite items on easy, turn-limited items on Normal and Hard
- Morale recovery on level ups and when unit does not participate in combat on Easy. Nothing on Hard, the only way to recover morale is to waste items
This might be just a placebo effect but
- I think cards gain power quicker on Easy than on Hard
- better item drop chance on Easy
- lower chance for enemy unit to critical hit you on Easy (or it might me turned off completely)
Anyway yeah, if you want to have an easier time, consult a guide for item locations. This game does have some pretty specific requirements to get a lot of the field items.
https://gamefaqs.gamespot.com/gba/930490-yggdra-union-well-never-fight-alone/faqs/46178
However, getting all items in 2-times-game-play is quite challenging.
A full walkthrough is suggested. Many guideline website in Japanese.
Stuff like this is where the game's difficulty really goes beyond 'hard' and feels legit unfair. I've been desperately avoiding taking losses as much as possible because I know morale recovery is really harsh. I tried giving up on a map I couldn't get MVP on to farm some XP/Card Power but the card power bonus gets cut in half every time you restart a map so it quickly became not worth the effort. Especially since I understand there's a bunch of strong items I only get if I get through the game without any retries.
It doesn't help that the guide I've been following seems to assume I'm playing a completionist Hard mode run and suggests things like picking fights with the buffed Baldus and Aegina armies in Chapter 3, which I absolutely do not have the skill to pull off in any way.
I'm half wondering if I should just restart the run on Easy mode. I'm too stressed about items running out to ever use them which obviously makes things harder, but it feels like this is a game where you need to know exactly what's coming if you want to stand a chance. I have zero idea how people managed to play this on GBA without save states because I'm getting destroyed.
EDIT: I ended up pushing through and accepting I'm gonna take some hits now and then. Just finished 17 thanks to Nietzsche landing a very funny critical on Gulcasa. :V
The key strategy to make things slightly less brutal is apply Curse with Gravity Chaos to as many units in a single union attack. Curse is a godsend against powerhouses like Gulcasa and Aegina.
Other strategies include having Durant fight on the bottom side of the map where there is road terrain. Equipping items like the Boss Bandana (if you got it) makes activating Gravity Chaos much easier than having to solely rely on Milanor.
None of this matters if you got through it anyway. Hope you don't give up. Game can be very punishing if you don't know what's ahead. And you're right. The gba version is even more brutal and unforgiving.
If you read the manual you can disable crits for both you and the enemy making battles bit more predictable. probably not worth it once you start to have units with tons of luck but it's there. Additionally you can set so the card bar will be full at the beginning of each round so you can fire your card effect immediately or use it for additional attack power.