Sanctum 2
Mictaste Jul 14, 2013 @ 10:03pm
Spinning for no reason
soon as the game loads up it just spins up and to the left for no reason, i dont have a joystick or any other controler, just a razer anasi keyboard and a logitech g700s mouse, no odd drivers in device manager, synergy is turned off, any other program that might even touch the mouse is turned off, help plz?
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Showing 1-15 of 16 comments
Mictaste Jul 15, 2013 @ 12:21am 
i managed to fix moving up by changing this line in the config for the default controller
.mOverriddenBindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.0 DeadZone=10.35") ;default

and had to google it for the line to add to fix moving left
.mOverriddenBindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=0.0 DeadZone=10.2")
captnnemo Aug 5, 2013 @ 11:24am 
ty that worked
this is my original (this is not the fix just placeholder so i know where to look):
.mOverriddenBindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.35") ;default
ShadowOfDeimos Dec 9, 2013 @ 7:21pm 
I know this is old, but i ran across it in my searching for an answer. I had Unified Remote installed which installed a virtual controller device. This was what made sanctum 2 perpetually turn left. I found the answer on how to remove it, provided by lane, here: http://support.unifiedremote.com/tickets/892. It wasn't as simple as Device Manager -> RT Click -> Uninstall. You had to search and destroy that sucker.
ZandorFelok Jan 23, 2014 @ 6:03pm 
I added:
.mOverriddenBindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=0.0 DeadZone=10.2")
To the defaultInput file and this fixed my problem.

Thank you for the fix!!!
СֳƷ Jan 24, 2014 @ 2:17pm 
most likely, all you had to do to stop it was to touch the joystick on your xbox controller...
Mictaste Jan 24, 2014 @ 2:35pm 
you should explain how to do that when i have never had one connected
Royseph Jun 23, 2014 @ 8:41pm 
I'm currently having the same issue, and I've done all of what was posted here and it still is spinning for me. I'm at a loss at what to do next. Any ideas at all? I'm about to just delete anything that has GBA in the config settings. Oh also, before anyone asks, no my xbox 360 controller is not plugged in. The mouse is the only directional periphial plugged in.
Last edited by Royseph; Jun 23, 2014 @ 8:42pm
Cid Jun 24, 2014 @ 9:57am 
When my game loads, it looks like the up or left arrow key is being pressed rapidly with no user input from me. I can control my mouse, but the whole time settings are changing and stuff because the game is receiving "left left left left..." input somehow.

I play using keyboard and mouse, but usually have a gamepad plugged in. I disconnected the gamepad as part of troubleshooting this bug but it had no effect.

Until this issue is resolved, there is no way I can play this game. If it's not resolved soon I'll need a refund.
Last edited by Cid; Jun 24, 2014 @ 10:02am
Help ;-;
Lmao-sama May 20, 2017 @ 11:55pm 
Umm, this thread seems to have died 3 years ago, but I have the same problem, and all the solutions here don't seem to work for me. I'm desperate, so pls help. :D
ProjectXa3 Aug 28, 2017 @ 3:45pm 
Hey, I get most of how this fix is supposed to work, I was just wondering if anyone could explain where and how to get to the configs so I can implement it?
[GA] Roachy Oct 29, 2017 @ 12:07pm 
For others with this problem who are baffled at the lack of actual instructions for the fix, I just had this problem and fumbled my way into making it work. To be clear, this solved MY problem, which was that, when you enter a game, the character spins left for no reason, without even having a controller plugged in.

1) Browse to the game's folder in your Steam Library:
steamapps\common\Sanctum2\SanctumGame\Config

2) Open DefaultInput.ini

3) Near the top, look for the section:
[SanctumGame.SGControllerSchemeDefault]

4) The first line of this section should be:
.mOverriddenBindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.35") ;default

5) Underneath that line add the following line:
.mOverriddenBindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=0.0 DeadZone=10.2")

6) Save the file and start the game

I have no idea if the position of this new line in the config matters, but the above worked for me.

P.S. In case it helps anyone else, in the course of playing this game with friends, my game would become unstable (graphics and audio glitches) after 30-45min or so of playing. I just simply restarted the game every time this happened and all was well. There's no penalty to leaving and joining a multiplayer match so it worked out. Just make sure you give all your resources to a friend before disconnecting.
ProjectXa3 Oct 29, 2017 @ 6:50pm 
So, I found out what my problem was, by the way. Joystick plugged in with phantom signal coming through. Unplugged it and all was well. Thanks all!
BMWM3E34GTR51 Nov 25, 2017 @ 7:27am 
I type this in nov 2017 so from all i read, i edit some stuff randomly 3 hours and it finally worked for me, no non stop rotating LEFT <3 no non stop pushing the mouse at top in the sky...
now my DefaultInput.ini is like this:
[SanctumGame.SGControllerSchemeDefault]
.mOverriddenBindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.0 DeadZone=0.35") ;default
.mOverriddenBindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=0.0 DeadZone=10.2")
HelloKittyNinja Jan 8, 2018 @ 12:33pm 
I just tried playing this game for the first time, and ran into this issue.

WTF is this still a problem so long after release? It's not like gameplay on the PC without a game controller is an uncommon use case.

The problem with these work arounds, is that they need to be tailored to each individual's phantom controller inputs. e.g. Just setting the turn speed still leaves me strafing left, so now I have to go figure which setting needs to be set to 0 to filter that out.

All of this leaves me amazed that "no controller" isn't an option for PC. If the only inputs accepted were from keyboard and mouse, users wouldn't have to worry about any of this. Hell, why make your life more difficult on the development side by taking input from random sources?
Last edited by HelloKittyNinja; Jan 8, 2018 @ 1:06pm
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