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We also tried to divide the resources evenly among all the players. This didn't work either as the resources got so stretched that a player could only build a tower every third wave or so. Not very fun either.
So now we deal the resources out in two crates, one for tower bases and one for resources. We are hoping this promotes cooperation and communication among the players and that griefing can be minimized. If griefing is a big problem we'll have no choice but to change it but from the start we really want to trust our players to not be ♥♥♥♥♥.
Fortunately I play with the same group of friends so it will be much less of an issue for us. Having said that I still think there will be "resource races" when disagreements are had.
If the situation does become untenable you could always implement menu/server options so players can select how resources are handled be it Sanctum 1 style, Sanctum 2 style, Round Robin Resources etc.
Hopefully things work out the way you intend but the internet in general inspires a certain level of pessimism.
Looks like public MP games are going to be a ♥♥♥♥ elite-fest if you don't do this. Seriously, just band-aid it now.
This could be one of those things that tanks the Metacritic Score because people are loathing ♥♥♥♥♥♥♥♥ and are generally unfun if they have to force themselves to be fair. Same reasoning that is used for is that, "It's a glitch if the developer doesn't fix it or say it's a bug" and then proceed to abuse it to no end.
Can we atleast appreciate the fact that they have faith that we won't be total asses to other players?
^-- I realize this idea might have already been viewed/discarded. I don't know the game mechanics, obviously, and I'm only going off of one livestream I've watched and information on this board.
I mean, honestly, it's not a problem for me, but it just seems... it's something new that I don't like, because I've played some multiplayer in Sanc 1 and I loved how my partner could go build/upgrade his own towers while I was building mine.
There was a mechanic similar to this in Sanctum 1, in co-op if you were building or upgrading and didnt have enough it would tell other players how much you needed to finish it and they could lend a hand.
Right. Then you had people trying to upgrade towers only they had, or that all other (able) players combined could not afford. And they did it for a minute and a half or more.
The devs are not completely daft - They made a CO-OPERATIVE game, so it's not too much for them to ask that the players CO-OPERATE. Their problem, however, is that they're giving players the opprotunity to NOT CO-OPERATE - and on the internet, this opprotunity will be taken, all the time. It's human nature, apparently...
Another thought I just had -- I admit I like to get a little silly in games sometimes - doing things like posting annoying TTS chat - but the important question is, who does that hurt game-wise? As compared to, not sharing resources that are needed to play the game?
Not sure if this would help much, but shared block resource isn't as big of a deal as shared tower resource is. So possibly keep block resources shared but give everyone some tower resource? (maybe even give diffferent players different amounts depending on the player? like phase 1 player 1 would get 200 tower res and player 2 would get 100 tower res, but turn 2 player 2 would get 210 tower res and player 1 gets 105?).
Just brainstorming, anyone else got any ideas to make it work better?