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Fordítási probléma jelentése
I'd still advise against using Violators (doesn't matter whether targetting works or no), it's too slow and when used incorrectly it more often misses than it hits, which makes the tower pretty unreliable.
If your Violator changed target within range, that's most certainly a bug.
I did a test run on Com Tower, since it has dense waves with very clear HP differencies, and I didn't register what you've described. Violators with opposite HP settings (max and min) were targeting different enemies whenever possible (taking into account what I said in 1st paragraph).
I know. I actually was trying to test the effectiveness of the orbital lasers en masse, as opposed to just having one or two, but I decided to take a violator along for the boss because I had a feeling it would probably be moving too fast for the orbital lasers to hit. I noticed that the violator wasn't actually hitting any of the right targets, so I decided to do some more testing.
I haven't tested with any other towers.
Yeah, I could see it constantly flipping around. It was changing targets even before it fired, interestingly enough, but I'm not really sure what it was trying to aim for.
What I'd like to know is what the "default" targeting is. I believe I heard something about every tower having a unique "default" targetting system, like having high-damage towers target enemies with large HP pools, but I have no idea if that's true, and I didn't notice the violator acting exceptionally intelligently when I put it on default.
I tried it in Park sandbox, with 1 Gatling set to least health, 1 Range Spire on a wave with Soakers and Runners. Gatling always had clear view on Soaker, which was the first enemy that spawned. Gatling started shooting at Soaker, but as soon as wave of Runners spawned, it interrupted assault on Soaker cleared the wave of Runners and resumed attack on Soaker.
If I recall correctly Orbital targetting was one those that never worked properly but again, I never did proper testing. But they can still be used to your advantage. With enough crowd control (Slow Fields, Slowing Rounds/Presence, Mind Control against group of Walkers) it can actually work very well with any targeting and deal heavy amount of damage. I'm too lazy to test the targetting now, but tower can definitely be effective in certain situations.
I tried it on Patriarch wave with most health targetting and it seemed to work in similar manner since core got almost overran by Runners after Patriarch spawned, but I can hardly call it conclusive since the Gatling was almost able to instakill Runners.
1) I do confirm Gatlings changing targets on all settings.
2) Cannons are same as Gatlings.
3) Rockets work properly on Most Hp and Min Hp; they follow target until it's dead or out of range. Closest is broken, sometimes it chooses an obviously far target, no consistency for reproducing yet.
Off to try Violator and Friendship laser. I doubt I will get anything easy with Lightning...
EDIT:
Result #2
1) FL changes targets like Cannon and Gatling
2) Violator also changes targets in corresponding HP pool (E.g. I've seen it jump between 2 soakers or 2 walkers). "Closest" seems to be broken in the same way it is with Rockets - sometimes it chooses obviously not cloest targets.