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Use the Long Range Specialization perk if you have it to ensure that your explosions hit more enemies.
My current sweet perks are:
Tactical Juxtaposition
Slowing Rounds
Corpse explosion
however I have considered switching the tactical for Exposure rounds to synergize with turrets and corpse explosion.
Another thing about REX's primary fire is the ovbiously larger radius a single rocket had makes it a better option over secondary fire when seeing a tightly grouped targets like a bunch of Spitflies overlapping together.
Oh yeah, and rocket jump. You can rocket jump with REX by launch a rocket right into the nearest surface (likely to be the ground you're standing) soon after (almost at the same time) making a jump to damage nearby enemies while keep a distance with them. I find this particularly useful when facing incoming Snorker and Walker pups.
But there is a catch, your missile group will always scatter at first before they concentrate down to the target you've locked on. So it is necessary to have a buffer space before you release your group, it can either be straight up to the sky or a higher space (aim 45 degrees upward from horizon) behind your head. And if you can't find a such space to do so otherwise, then choose to use primary over secondary instead. Noted that if half of the missiles (3 out of 6) in the group were slamed right into the mother terrain soon after you release them, the damage you'll be doing with that group will be even lesser than a single rocket from primary fire.
Finally, taking the advantage of REX's secondary fire mode will grant you the ability to fire-and-forget instead of you'll have to keep an eye on the rocoket to see where it actually goes and adjust your next shot like the primary fire, as well as its massive recoil. You can make some evasive maneuver while in mid air by simply acquire your target(s) with its secondary mode first, then jump up and let it all go while put your back to the direction you want to recoil to kick you to. I find this is very useful when up against Walker Patriarch and other big beefy target in the game.
I think that's it.
Ignore this statement. REX's secondary fire has its uses (e.g. soakers) and you'd be dumb not to use a weapon to its full potential by ignoring its alternative fire.
The one with 200%ammo, 200% fire rate and +60% dmg is a must right?
It isn't +60% damage it is 60% damage
Yep, it's actually a damage reduction. Like multiply your normal damage by 0.60. A 40% decrease in damage.
When I found that out, I stopped using it because I use heavy weapons and it just wasn't worth it. And using other perks, I found defeating the enemy much easier because switching between two weapons compensate for their normal ammo capacity and rate of fire.
So whenever the frontal attack doesn't do much, I uses the secondary attack, but don't aim directly on the target when I shoot but instead right in the sky. It does 3x more damage that way thought with less radius on the damage. If you shoot the secondary from aiming at less than 45 degree in the air (above you standard field of view), you actually loose about 1/3 of the attack as the sub-missiles hit the ground from the launch.
Since I'm not at lvl 15 yet, I can't use 3 perks, but I still get arond pretty well with this loadout :
Rex-Launcher + ETK-Tesla Prototype
Towers : Depending if I play online and what other players uses. I tend to equip the ones that aren't used by other (and upgrade their tower/share ressources if needed)
Perks : Corpse Explosion (25% of the kill's health in a small-medium DoA to other monsters) and Overcharge (600 electric dmg/sec to any mobs in a small-medium radius around you)
With that, I uses Rex as my long range weapon and the ETK-TP as my close-range weapon. (Including both the damages of the Perk and ETK-TP, it's a massive amount of damage around you and with the Corpse Explosion perk, as soon as one die, it become a mess of corpses)
Well the perk still is good for a general 20% damage increase on the REX but i find that the secondary fire becomes problematic to use.
I never used other characters though, besides the DLC girl with the crossbow. I found the other character weapons to be really annoying to use.
Well keep in mind that it will turn light weapons into heavy weapons aswell.
I don't even know what the classification is in this game for light and heavy weapon. -.- With so many different ones
Profit.
AoE- Age of Empire Turrets
Of course, if you're playing as Sweet in a solo game, or if you're lucky enough to have 2 Sweets in multiplayer and the other one is willing to fill the debuff role so you can play around with something more experimental, consider using Sweet with the Battle Rifle, Grenade Launcher, or Smatter Band for her 2nd weapon, and Tactical Juxtaposition, Long Range Specialization, and Long Range Superiority as her perks. Rapid fire, massive explosions, and when you're at maximum range, your damage per hit is only marginally lower than with vanilla Sweet.