Sanctum 2
Broken Bobblehead
From what I experienced in the game, the Bobblehead enemies seem to be broken as hell:

1. When I have the perk to ignore enemy armor (Which works absolutely fine on Heavies) it still deals 0 damage to them.
2. AoE that would hit the head still deals 0 damage for some reason.
3. Most of the shots that actually hit the head still deal 0 damage.

Along with no towers that are able to take them down reliably what th heck is this entire enemy supposed to be? A great big F you from RNJesus? Because it just takes the rules that are laid out about weakpoints and armor and just throws them out the window.
Last edited by Evil Mastermind; Nov 10, 2018 @ 12:53am
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Showing 1-10 of 10 comments
DoomyDoom Nov 10, 2018 @ 2:10am 
1. Armor and Invunerable shell are not one and same. The perk removes DR from the former. Things that ignore the latter are Drone tower, Drone Launcher, Desperate Measures, Sweet passive and probably that useless perk that deals 250 damage over time near the core.

2. Welcome to hitboxes. If you want to hit it with likes of Rex and Battle Rifle, you have to hit the center of the head, not the edge. It also helps o be on the high ground, or at least a few blocks away (running near them gives the worst chances and disorients). Or, you know, just pick literally any hitscan/pinpoint projectile and absolutely destroy them.

3. Then they don't hit the head. See above.

This enemy is a wrench in your plans that forces you to adapt your setup. That's it. There's a ton of ways to kill them with 0 trouble. You're just doing it wrong. The Depth is a good map to test and practice, the first wave is literally just Bobbleheads.
Evil Mastermind Nov 10, 2018 @ 2:18am 
Originally posted by DoomyDoom:
1. Armor and Invunerable shell are not one and same. The perk removes DR from the former. Things that ignore the latter are Drone tower, Drone Launcher, Desperate Measures, Sweet passive and probably that useless perk that deals 250 damage over time near the core.

2. Welcome to hitboxes. If you want to hit it with likes of Rex and Battle Rifle, you have to hit the center of the head, not the edge. It also helps o be on the high ground, or at least a few blocks away (running near them gives the worst chances and disorients). Or, you know, just pick literally any hitscan/pinpoint projectile and absolutely destroy them.

3. Then they don't hit the head. See above.

This enemy is a wrench in your plans that forces you to adapt your setup. That's it. There's a ton of ways to kill them with 0 trouble. You're just doing it wrong. The Depth is a good map to test and practice, the first wave is literally just Bobbleheads.

1. Are Drones reliable at hitting it or is it still RNG? Also what about poison?

2+3. I use Rex and Battle Rifle on Sokol level when 15 bobbleheads come in from one side. Many of them got through to the core and I was on equal height with their weakpoints. As it bent back for an attack directly towards me I shot at it and the rocket exploded in the direct center of it's head but the only thing that came up was 0 damage 50 times.

I really don't want to switch to the assault rifle for this but I guess I have no choice...
DoomyDoom Nov 10, 2018 @ 3:15am 
Drones are reliable, but if it's Sokol with feats we're talking about, that won't be enough. Without feats - maybe you can sell everything and rebuild drones only for that wave.

Originally posted by Evil Mastermind:
I use Rex and Battle Rifle
Well, there's you problem right there. The second worst setup against bobbleheads. The first would be Rex/Grenade Launcher.

Originally posted by Evil Mastermind:
Many of them got through to the core
Bobbles are the one enemy you never ever want to let hit the core above everything, even Hoverers. It becomes just that hard to track them and it all spirals out of control from there.

If you have Armor Shredder, you should have at ton of good stuff like Gatling Laser and Ballista unlocked. Just use that, unless you're trying to do something more specific than just beating the map.
Evil Mastermind Nov 10, 2018 @ 5:28am 
Originally posted by DoomyDoom:
Drones are reliable, but if it's Sokol with feats we're talking about, that won't be enough. Without feats - maybe you can sell everything and rebuild drones only for that wave.

Originally posted by Evil Mastermind:
I use Rex and Battle Rifle
Well, there's you problem right there. The second worst setup against bobbleheads. The first would be Rex/Grenade Launcher.

Originally posted by Evil Mastermind:
Many of them got through to the core
Bobbles are the one enemy you never ever want to let hit the core above everything, even Hoverers. It becomes just that hard to track them and it all spirals out of control from there.

If you have Armor Shredder, you should have at ton of good stuff like Gatling Laser and Ballista unlocked. Just use that, unless you're trying to do something more specific than just beating the map.

I'm just trying to get a good all rounded setup as Haigen since I don't play any other character out of prefference. So in general I tend to stay close to the enemy at all times and deal as much damage around me as possible. I kinda wish this game had a loadout screen where I could save various loadouts, not just per character.
I used to main plumber shoes and it worked out very well for me while I was forced to use the shotgun and I used the Gatling gun AoE. Now that I got to 50, I started using explosives more, making Rex and Battle Rifle a great choice due to having pretty much no reload time during constant firing. But the knockbacks made plumber shoes obsolete so I kinda have to switch my strategy and I'm trying to get something all round good.

Haigen
Rex, Battle Rifle

+40% damage with no weakspot hits (Since I'm mainly going AoE)
Ignore enemy armor (AoE doesn't care about weakspots)
+35% damage after reloading (Fits pretty well and I have a feeling it hits the constant fire rotation times fairly well. Even if not, I'm constantly reloading since both weapons have low ammo.

Focus, Range Spire, Slow Field Dispenser, Drones

This will most likely be my setup for now and I should be fine against anything.
DoomyDoom Nov 10, 2018 @ 5:58am 
Since we're in the preference over function territory, the only thing I will say is that Armor Shredder is REALLY worthless outside of areas 7 and 8, for which it was explicitly designed. Everywhere else you will get more value out of Trickster (with its measly 10% damage increase) of all things. Just drop AS for something actually useful. You have Focus to melt Heavies/Super Heavies, the only things Shredder gives you real value against in area 1-6 maps. Taking flat 20 armor off of random Walker Warrior when your shots deal 2k+ damage does absolutely nothing.

A short list of better things for that slot: Tactical Juxtaposition, Slowing Presence, Hydra Blood, Desperate Measures.
HealthBar Nov 11, 2018 @ 8:00am 
DoomyDoom was a bit blunt about it, but he's right.

The build you are currently running is great against small-to-medium crowds thanks to abundant amount of explosives, and good against hardened target.
But it will suffer against any enemy that requires precision, weakspot damage, or multi-hits.

The best Towers for this build would be bringing :

Gatling Tower for Soakers
Drone Tower for Bobbleheads, Hoverers, Soakers
AR Mine Dispenser for Hoverers
Slow Mine Dispenser since the loadout lacks CC, or Focus Tower for Soakers and Hoverers.

If you don't like Gatling then you can switch to Focus. It is a go-to choice for almost any maps anyway.

However one thing that I concern, is that Drone Tower's fire-rate is too slow to make up for its mistake if the unintended target draws aggro for the Bobbleheads, letting Bobbleheads escape unscathed from the Drone Towers.


And another thing I want to mention, is that the enemy spawns are static for all maps. This means the game designers want us to go through trial-and-error and discover a specialized setup that performs perfectly for each map, rather than a generalist loadout that is balanced but may turn out to be a disappointment for specific maps with extreme personalities.
Last edited by HealthBar; Nov 11, 2018 @ 8:49pm
Mark_Immortell Nov 11, 2018 @ 3:55pm 
Originally posted by JKGames:
Realistically, the only broken enemies in Sanctum 2 are the mutators

Nah, you simply have to figure out how to deal with them; same with bobble heads and other stuff ;-)
Phade Nov 11, 2018 @ 8:14pm 
Originally posted by Evil Mastermind:
Originally posted by DoomyDoom:
1. Armor and Invunerable shell are not one and same. The perk removes DR from the former. Things that ignore the latter are Drone tower, Drone Launcher, Desperate Measures, Sweet passive and probably that useless perk that deals 250 damage over time near the core.

2. Welcome to hitboxes. If you want to hit it with likes of Rex and Battle Rifle, you have to hit the center of the head, not the edge. It also helps o be on the high ground, or at least a few blocks away (running near them gives the worst chances and disorients). Or, you know, just pick literally any hitscan/pinpoint projectile and absolutely destroy them.

3. Then they don't hit the head. See above.

This enemy is a wrench in your plans that forces you to adapt your setup. That's it. There's a ton of ways to kill them with 0 trouble. You're just doing it wrong. The Depth is a good map to test and practice, the first wave is literally just Bobbleheads.

1. Are Drones reliable at hitting it or is it still RNG? Also what about poison?

2+3. I use Rex and Battle Rifle on Sokol level when 15 bobbleheads come in from one side. Many of them got through to the core and I was on equal height with their weakpoints. As it bent back for an attack directly towards me I shot at it and the rocket exploded in the direct center of it's head but the only thing that came up was 0 damage 50 times.

I really don't want to switch to the assault rifle for this but I guess I have no choice...

Drones him them very well. if you have the drone launcher weapon that also destroys them, but so does the typical assault rifle.
UNLUCKY STAR Nov 14, 2018 @ 1:31am 
Just a quick note on the difference between armor and invincible shells.

Invincible shells protect against all kinds of "direct" damage that isnt the drone launcher (excludes sweets passive fire damage for example).
Armor subtracts the amount of damage you deal by 300, so for example you attack the heavy on its armored spots with your primary fire from the AR that deals 120 damage per shot, meaning you do 0 damage since 300>120,
now you attack the heavy on its armored spot but with the ARs secondary fire that deals 1200 damage per shot, meaning the damage you did to the heavy is 900 since 1200>300 meaning 1200-300=900.

So the armor shredder perk works perfectly as intended.
Last edited by UNLUCKY STAR; Nov 14, 2018 @ 1:31am
Ashur Nov 19, 2018 @ 5:46pm 
The old books also mention some strange methods regarding bobble heads, involving lvl 1 violators and other cewl stuff...
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Date Posted: Nov 10, 2018 @ 12:49am
Posts: 10