RoadCraft

RoadCraft

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Waiting for hard mode... What do you want to see?
I tried the RoadCraft demo and concluded that this game has everything I wished for in MudRunner but lacks everything I loved in MudRunner. I wasn't sure if it's good or bad, but watching so many streamers playing the game I can say that it is great. I'm now waiting to see how hard mode will look before making final decision to buy or not.

But there are few things that bother me since demo. Sand quarry radius. Why? It helps to speed things up a bit by letting players spend a minute or two less per truck load (or maybe much more on later maps I didn't see yet) but it also kills immersion in the process. Yet, driving to a quarry for each load seems really tedious. I think hard mode shouldn't just reduce the radius, but look for other solutions. Maybe let trucks unload more sand for more coverage. It already unload a lot, and I hope the devs don't make it less.

Fuel management is surely needed, but I don't wish to deliver gas every half an hour. I hope consumption is on par with Farming Simulators where you could drive one vehicle for 3-4 hours before it needs refueling.

And I certainly don't want to be able to recover vehicles to garage and to relocate them by other means in hard mode. Spawning vehicle in a garage at the start should be the only teleport available. After that, drive it or haul it, no exceptions.

Looking forward to hard mode anyways, and congratulate the devs on great success of the RoadCraft!
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Showing 1-10 of 10 comments
Fenix May 30 @ 2:49am 
Originally posted by Rookie-31st:
And I certainly don't want to be able to recover vehicles to garage and to relocate them by other means in hard mode. Spawning vehicle in a garage at the start should be the only teleport available. After that, drive it or haul it, no exceptions.
I don't think they would do this... it's possible to get every vehicle stuck... What then? Restart the map from the beginning? ugh no....

The later maps there are places you are really far from a sand quarry, there are dumps that act as a mobile quarry for the smaller dumps, with like 4 loads worth for a Tayga. (well 3.5 because the stupid thing currently leaks sand)

It already takes hours to make a road, having to drive all the way to the quarry would just suck.
Last edited by Fenix; May 30 @ 2:49am
erkman24 May 30 @ 3:22am 
There are some little tiny things that could help, like your said fuel consumption (just a lite Gameplayelement, it don´t need to be a big gamechanger and fueltank wagons for your hardware)
Make the driving more challenging like in Snow or Mudrunner. It doesn´t useless to have the option with AWD or Differntial you could drive it with always on?!?. Where is the point on that? -Yeah i know the muddy parts on the maps but its not so challenging anymore.
And also a repairing feature for your old hardware where you can take dmg if you play rough. And some changes for the loot and moneymanagement could also a be challenging.

The developer take it to easy on this IP. I hope they make an Hardmode or something like that, because some Snowrunner Fans are a little bit confuse and don´t see a reason to make a different and less some Gameplayelements out from the game?!?.
Mudsy May 30 @ 3:26am 
I think custom difficulty options in a NG+ like SR would be dope.
A CurbStone layer to tidy the Tarmac edges
Originally posted by Fenix:
I don't think they would do this... it's possible to get every vehicle stuck... What then? Restart the map from the beginning? ugh no....
I understand your concern, but I think hard mode should be like this. I wouldn't mind recovery option that's not free as a compromise.

In general, I wish hard mode would be immersive with more management and planning logistics rather than just grinding.
Ebyl May 30 @ 6:53am 
Best option is to have toggles so you can setup your own custom hardmode.

Specifically I would like an option to require more specific placement of craned items rather than just touching the blue hologram with any part of the item in any orientation.
Dunet May 30 @ 6:54am 
I've put it away after 30+ hours. Its just too simple. Arcade game with cool elements. Hopefully a hard mode coming later, then I'll be back :)
Originally posted by Dunet:
I've put it away after 30+ hours. Its just too simple. Arcade game with cool elements. Hopefully a hard mode coming later, then I'll be back :)
What are you missing? Gearbox? Fuel? Tougher roads/mud? Lacking resources?
A map editor could be good for custom maps to share
Fenix May 30 @ 9:29am 
Originally posted by Rookie-31st:
I understand your concern, but I think hard mode should be like this. I wouldn't mind recovery option that's not free as a compromise.
That is technically already baked into the game with the The Field Service Vehicle, you can recover to it for a fuel token... maybe have the game give you free token if at 0 for like an hour... That way you never have to completely start over....
though it would have to be the single vehicle you can recover anytime.
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